Revert "Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask"
This reverts commit 9db3d1951d
.
This was an accidental commit of the patch D8826
This commit is contained in:
@@ -1,480 +0,0 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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||||
* as published by the Free Software Foundation; either version 2
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||||
* of the License, or (at your option) any later version.
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*
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||||
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bpygpu
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*
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* This file defines the framebuffer functionalities of the 'gpu' module
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* used for off-screen OpenGL rendering.
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*
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* - Use ``bpygpu_`` for local API.
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* - Use ``BPyGPU`` for public API.
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*/
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#include <Python.h>
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#include "GPU_context.h"
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#include "GPU_framebuffer.h"
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#include "GPU_init_exit.h"
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#include "../generic/py_capi_utils.h"
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#include "../generic/python_utildefines.h"
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#include "../mathutils/mathutils.h"
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#include "gpu_py_api.h"
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#include "gpu_py_texture.h"
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#include "gpu_py_framebuffer.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name GPUFrameBuffer Common Utilities
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* \{ */
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static int py_framebuffer_valid_check(BPyGPUFrameBuffer *bpygpu_fb)
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{
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if (UNLIKELY(bpygpu_fb->fb == NULL)) {
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PyErr_SetString(PyExc_ReferenceError, "GPU framebuffer was freed, no further access is valid");
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return -1;
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}
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return 0;
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}
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#define PY_FRAMEBUFFER_CHECK_OBJ(bpygpu) \
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{ \
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if (UNLIKELY(py_framebuffer_valid_check(bpygpu) == -1)) { \
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return NULL; \
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} \
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} \
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((void)0)
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static void py_framebuffer_free_if_possible(GPUFrameBuffer *fb)
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{
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if (!fb) {
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return;
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}
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if (GPU_is_init()) {
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GPU_framebuffer_free(fb);
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}
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else {
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printf("PyFramebuffer freed after the context has been destroyed.\n");
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}
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}
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/* Keep less than or equal to #FRAMEBUFFER_STACK_DEPTH */
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#define GPU_PY_FRAMEBUFFER_STACK_LEN 16
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static bool py_framebuffer_stack_push_or_error(GPUFrameBuffer *fb)
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{
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if (GPU_framebuffer_stack_level_get() >= GPU_PY_FRAMEBUFFER_STACK_LEN) {
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PyErr_SetString(
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PyExc_RuntimeError,
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"Maximum framebuffer stack depth " STRINGIFY(GPU_PY_FRAMEBUFFER_STACK_LEN) " reached");
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return false;
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}
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GPU_framebuffer_push(fb);
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GPU_framebuffer_bind(fb);
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return true;
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}
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static bool py_framebuffer_stack_pop_or_error(void)
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{
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if (GPU_framebuffer_stack_level_get() == 0) {
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PyErr_SetString(PyExc_RuntimeError, "Minimum framebuffer stack depth reached");
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return false;
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}
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GPUFrameBuffer *fb = GPU_framebuffer_pop();
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GPU_framebuffer_bind(fb);
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return true;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUFramebuffer Type
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* \{ */
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static PyObject *py_framebuffer_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
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{
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BPYGPU_IS_INIT_OR_ERROR_OBJ;
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if (PyTuple_GET_SIZE(args) || (kwds && PyDict_Size(kwds))) {
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PyErr_SetString(PyExc_ValueError, "This function takes no arguments");
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return NULL;
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}
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if (!GPU_context_active_get()) {
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PyErr_SetString(PyExc_RuntimeError, "No active GPU context found");
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return NULL;
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}
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GPUFrameBuffer *fb = GPU_framebuffer_create("python_fb");
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return BPyGPUFrameBuffer_CreatePyObject(fb);
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}
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static PyObject *py_framebuffer_viewport_get(BPyGPUFrameBuffer *self, void *UNUSED(type))
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{
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PY_FRAMEBUFFER_CHECK_OBJ(self);
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int viewport[4];
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GPU_framebuffer_viewport_get(self->fb, viewport);
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PyObject *ret = PyTuple_New(4);
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PyTuple_SET_ITEMS(ret,
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PyLong_FromLong(viewport[0]),
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PyLong_FromLong(viewport[1]),
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PyLong_FromLong(viewport[2]),
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PyLong_FromLong(viewport[3]));
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return ret;
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}
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static int py_framebuffer_viewport_set(BPyGPUFrameBuffer *self,
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PyObject *py_values,
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void *UNUSED(type))
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{
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int viewport[4];
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if (!PySequence_Check(py_values)) {
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return -1;
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}
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||||
if (PySequence_Size(py_values) != 4) {
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PyErr_SetString(PyExc_AttributeError, "An array of length 4 is required");
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return -1;
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}
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for (int i = 0; i < 4; i++) {
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PyObject *ob = PySequence_GetItem(py_values, i);
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viewport[i] = PyLong_AsLong(ob);
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Py_DECREF(ob);
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if (PyErr_Occurred()) {
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return -1;
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}
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}
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GPU_framebuffer_viewport_set(self->fb, UNPACK4(viewport));
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return 0;
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}
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PyDoc_STRVAR(py_framebuffer_is_bound_doc,
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".. method:: is_bound()\n"
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"\n"
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" Checks if this is the active framebuffer in the context.\n"
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"\n");
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static PyObject *py_framebuffer_is_bound(BPyGPUFrameBuffer *self, void *UNUSED(type))
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{
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PY_FRAMEBUFFER_CHECK_OBJ(self);
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return PyBool_FromLong(GPU_framebuffer_bound(self->fb));
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}
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PyDoc_STRVAR(py_framebuffer_bind_doc,
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".. method:: bind()\n"
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"\n"
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" Bind the framebuffer object.\n"
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" To make sure that the framebuffer gets restored whether an exception occurs or "
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"not, pack it into a `with` statement.\n"
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"\n");
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static PyObject *py_framebuffer_bind(BPyGPUFrameBuffer *self)
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{
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PY_FRAMEBUFFER_CHECK_OBJ(self);
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GPU_framebuffer_bind(self->fb);
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Py_INCREF(self);
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return (PyObject *)self;
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}
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||||
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||||
PyDoc_STRVAR(py_framebuffer_free_doc,
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".. method:: free()\n"
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"\n"
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" Free the framebuffer object.\n"
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" The framebuffer will no longer be accessible.\n");
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static PyObject *py_framebuffer_free(BPyGPUFrameBuffer *self)
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{
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PY_FRAMEBUFFER_CHECK_OBJ(self);
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py_framebuffer_free_if_possible(self->fb);
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self->fb = NULL;
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_framebuffer_texture_attach_doc,
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".. method:: texture_attach(texture, slot=0, layer=-1, mip=0)\n"
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"\n"
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" Attach a texture to slot.\n"
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"\n"
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" :arg texture: Texture to attach.\n"
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" :type texture: :class:`gpu.types.GPUTexture`\n"
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" :arg slot: Framebuffer color slot to attach the texture.\n"
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" For depth or stencil textures this value is not used.\n"
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" :type slot: `int`\n"
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" :arg layer: When specified, attach a single layer of a 3D or array texture.\n"
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" For cube map textures, layer is translated into a cube map face.\n"
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" :type layer: `int`\n"
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" :arg mip: Mipmap level of the texture image to be attached.\n"
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" :type mip: `int`\n");
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static PyObject *py_framebuffer_texture_attach(BPyGPUFrameBuffer *self,
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PyObject *args,
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PyObject *kwds)
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{
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PY_FRAMEBUFFER_CHECK_OBJ(self);
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BPyGPUTexture *py_texture;
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int slot = 0;
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int layer = -1;
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int mip = 0;
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static const char *_keywords[] = {"texture", "slot", "layer", "mip", NULL};
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static _PyArg_Parser _parser = {"O!|ii:texture_attach", _keywords, 0};
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if (!_PyArg_ParseTupleAndKeywordsFast(
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args, kwds, &_parser, &BPyGPUTexture_Type, &py_texture, &slot, &layer, &mip)) {
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return NULL;
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||||
}
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||||
if (py_texture == NULL) {
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PyErr_SetString(PyExc_TypeError,
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"GPUFrameBuffer.texture_attach() missing required argument texture (pos 1)");
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return NULL;
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}
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if (slot && GPU_texture_depth(py_texture->tex) || GPU_texture_stencil(py_texture->tex)) {
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PyErr_SetString(
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PyExc_TypeError,
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||||
"GPUFrameBuffer.texture_attach() this slot is not intended for depth or stencil textures");
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return NULL;
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||||
}
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GPU_framebuffer_texture_layer_attach(self->fb, py_texture->tex, slot, layer, mip);
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Py_RETURN_NONE;
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}
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||||
PyDoc_STRVAR(py_framebuffer_texture_detach_doc,
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||||
".. method:: texture_detach(texture)\n"
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||||
"\n"
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||||
" Dettach texture.\n"
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||||
"\n"
|
||||
" :arg texture: Texture to detach.\n");
|
||||
static PyObject *py_framebuffer_texture_detach(BPyGPUFrameBuffer *self, PyObject *py_texture)
|
||||
{
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||||
PY_FRAMEBUFFER_CHECK_OBJ(self);
|
||||
if (!BPyGPUTexture_Check(py_texture)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GPU_framebuffer_texture_detach(self->fb, ((BPyGPUTexture *)py_texture)->tex);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyDoc_STRVAR(py_framebuffer_clear_doc,
|
||||
".. method:: clear(color=(0.0, 0.0, 0.0, 1.0), depth=None, stencil=None,)\n"
|
||||
"\n"
|
||||
" Fill color, depth and stencil textures with specific value.\n"
|
||||
"\n"
|
||||
" :arg color: float sequence each representing ``(r, g, b, a)``.\n"
|
||||
" :type color: sequence of 3 or 4 floats\n"
|
||||
" :arg depth: depth value.\n"
|
||||
" :type depth: `float`\n"
|
||||
" :arg stencil: stencil value.\n"
|
||||
" :type stencil: `int`\n");
|
||||
static PyObject *py_framebuffer_clear(BPyGPUFrameBuffer *self, PyObject *args, PyObject *kwds)
|
||||
{
|
||||
PY_FRAMEBUFFER_CHECK_OBJ(self);
|
||||
|
||||
if (!GPU_framebuffer_bound(self->fb)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PyObject *py_col = NULL;
|
||||
PyObject *py_depth = NULL;
|
||||
PyObject *py_stencil = NULL;
|
||||
|
||||
static const char *_keywords[] = {"color", "depth", "stencil", NULL};
|
||||
static _PyArg_Parser _parser = {"|OOO:texture_attach", _keywords, 0};
|
||||
if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &py_col, &py_depth, &py_stencil)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
eGPUFrameBufferBits buffers = 0;
|
||||
float col[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
float depth = 1.0f;
|
||||
uint stencil = 0;
|
||||
|
||||
if (py_col && py_col != Py_None) {
|
||||
if (mathutils_array_parse(col, 3, 4, py_col, "GPUFrameBuffer.clear(), invalid 'color' arg") ==
|
||||
-1) {
|
||||
return NULL;
|
||||
}
|
||||
buffers |= GPU_COLOR_BIT;
|
||||
}
|
||||
|
||||
if (py_depth && py_depth != Py_None) {
|
||||
depth = PyFloat_AsDouble(py_depth);
|
||||
if (PyErr_Occurred()) {
|
||||
return NULL;
|
||||
}
|
||||
buffers |= GPU_DEPTH_BIT;
|
||||
}
|
||||
|
||||
if (py_stencil && py_stencil != Py_None) {
|
||||
if ((stencil = PyC_Long_AsU32(py_stencil)) == (uint)-1) {
|
||||
return NULL;
|
||||
}
|
||||
buffers |= GPU_STENCIL_BIT;
|
||||
}
|
||||
|
||||
GPU_framebuffer_clear(self->fb, buffers, col, depth, stencil);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
static PyObject *py_framebuffer_bind_context_enter(BPyGPUFrameBuffer *self)
|
||||
{
|
||||
if (!py_framebuffer_stack_push_or_error(self->fb)) {
|
||||
return NULL;
|
||||
}
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
static PyObject *py_framebuffer_bind_context_exit(BPyGPUFrameBuffer *UNUSED(self),
|
||||
PyObject *UNUSED(args))
|
||||
{
|
||||
if (!py_framebuffer_stack_pop_or_error()) {
|
||||
return NULL;
|
||||
}
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
static void BPyGPUFrameBuffer__tp_dealloc(BPyGPUFrameBuffer *self)
|
||||
{
|
||||
py_framebuffer_free_if_possible(self->fb);
|
||||
Py_TYPE(self)->tp_free((PyObject *)self);
|
||||
}
|
||||
|
||||
static PyGetSetDef py_framebuffer_getseters[] = {
|
||||
{"viewport",
|
||||
(getter)py_framebuffer_viewport_get,
|
||||
(setter)py_framebuffer_viewport_set,
|
||||
NULL,
|
||||
NULL},
|
||||
{"is_bound", (getter)py_framebuffer_is_bound, (setter)NULL, py_framebuffer_is_bound_doc, NULL},
|
||||
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
static struct PyMethodDef py_framebuffer_methods[] = {
|
||||
{"bind", (PyCFunction)py_framebuffer_bind, METH_NOARGS, py_framebuffer_bind_doc},
|
||||
{"free", (PyCFunction)py_framebuffer_free, METH_NOARGS, py_framebuffer_free_doc},
|
||||
{"texture_attach",
|
||||
(PyCFunction)py_framebuffer_texture_attach,
|
||||
METH_VARARGS | METH_KEYWORDS,
|
||||
py_framebuffer_texture_attach_doc},
|
||||
{"texture_detach",
|
||||
(PyCFunction)py_framebuffer_texture_detach,
|
||||
METH_O,
|
||||
py_framebuffer_texture_detach_doc},
|
||||
{"clear",
|
||||
(PyCFunction)py_framebuffer_clear,
|
||||
METH_VARARGS | METH_KEYWORDS,
|
||||
py_framebuffer_clear_doc},
|
||||
{"__enter__", (PyCFunction)py_framebuffer_bind_context_enter, METH_NOARGS},
|
||||
{"__exit__", (PyCFunction)py_framebuffer_bind_context_exit, METH_VARARGS},
|
||||
{NULL, NULL, 0, NULL},
|
||||
};
|
||||
|
||||
PyDoc_STRVAR(py_framebuffer_doc,
|
||||
".. class:: GPUFrameBuffer()\n"
|
||||
"\n"
|
||||
" This object gives access to framebuffer functionallities.\n");
|
||||
PyTypeObject BPyGPUFrameBuffer_Type = {
|
||||
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBuffer",
|
||||
.tp_basicsize = sizeof(BPyGPUFrameBuffer),
|
||||
.tp_dealloc = (destructor)BPyGPUFrameBuffer__tp_dealloc,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = py_framebuffer_doc,
|
||||
.tp_methods = py_framebuffer_methods,
|
||||
.tp_getset = py_framebuffer_getseters,
|
||||
.tp_new = py_framebuffer_new,
|
||||
};
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name gpu.framebuffer Module API
|
||||
* \{ */
|
||||
|
||||
PyDoc_STRVAR(py_framebuffer_push_doc,
|
||||
".. function:: push()\n"
|
||||
"\n"
|
||||
" Bind and add the framebuffer to the stack so that the previous one can be "
|
||||
"restored with the pop method.\n");
|
||||
static PyObject *py_framebuffer_push(BPyGPUFrameBuffer *self)
|
||||
{
|
||||
if (!py_framebuffer_stack_push_or_error(self->fb)) {
|
||||
return NULL;
|
||||
}
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyDoc_STRVAR(py_framebuffer_pop_doc,
|
||||
".. function:: pop()\n"
|
||||
"\n"
|
||||
" Remove the last framebuffer from the stack.\n");
|
||||
static PyObject *py_framebuffer_pop(PyObject *UNUSED(self))
|
||||
{
|
||||
if (!py_framebuffer_stack_pop_or_error()) {
|
||||
return NULL;
|
||||
}
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
static struct PyMethodDef py_framebuffer_module_methods[] = {
|
||||
{"push", (PyCFunction)py_framebuffer_push, METH_NOARGS, py_framebuffer_push_doc},
|
||||
{"pop", (PyCFunction)py_framebuffer_pop, METH_NOARGS, py_framebuffer_pop_doc},
|
||||
{NULL, NULL, 0, NULL},
|
||||
};
|
||||
|
||||
PyDoc_STRVAR(bpygpu_framebuffeer_module_doc,
|
||||
"This module provides access to GPUFrameBuffer internal functions.");
|
||||
static PyModuleDef BPyGPU_framebuffer_module_def = {
|
||||
PyModuleDef_HEAD_INIT,
|
||||
.m_name = "gpu.framebuffer",
|
||||
.m_doc = bpygpu_framebuffeer_module_doc,
|
||||
.m_methods = py_framebuffer_module_methods,
|
||||
};
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Public API
|
||||
* \{ */
|
||||
|
||||
PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb)
|
||||
{
|
||||
BPyGPUFrameBuffer *self;
|
||||
|
||||
self = PyObject_New(BPyGPUFrameBuffer, &BPyGPUFrameBuffer_Type);
|
||||
self->fb = fb;
|
||||
|
||||
return (PyObject *)self;
|
||||
}
|
||||
|
||||
PyObject *BPyInit_gpu_framebuffer(void)
|
||||
{
|
||||
PyObject *submodule;
|
||||
|
||||
submodule = PyModule_Create(&BPyGPU_framebuffer_module_def);
|
||||
|
||||
return submodule;
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
#undef PY_FRAMEBUFFER_CHECK_OBJ
|
Reference in New Issue
Block a user