UI: Use flow layout for object properties context

Mainly as a proof of concept and test to use in other contexts.
This commit is contained in:
2018-06-10 13:56:23 +02:00
parent a68bed06f6
commit afa45fb858

View File

@@ -49,39 +49,46 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
col = layout.column()
flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
ob = context.object
sub = col.row(align=True)
sub.prop(ob, "location")
sub.prop(ob, "lock_location", text="")
col = flow.column()
row = col.row(align=True)
row.prop(ob, "location")
row.prop(ob, "lock_location", text="")
if ob.rotation_mode == 'QUATERNION':
sub = col.row(align=True)
sub.prop(ob, "rotation_quaternion", text="Rotation")
subsub = sub.column(align=True)
subsub.prop(ob, "lock_rotation_w", text="")
subsub.prop(ob, "lock_rotation", text="")
col = flow.column()
row = col.row(align=True)
row.prop(ob, "rotation_quaternion", text="Rotation")
sub = row.column(align=True)
sub.prop(ob, "lock_rotation_w", text="")
sub.prop(ob, "lock_rotation", text="")
elif ob.rotation_mode == 'AXIS_ANGLE':
# row.column().label(text="Rotation")
#row.column().prop(pchan, "rotation_angle", text="Angle")
#row.column().prop(pchan, "rotation_axis", text="Axis")
sub = col.row(align=True)
sub.prop(ob, "rotation_axis_angle", text="Rotation")
subsub = sub.column(align=True)
subsub.prop(ob, "lock_rotation_w", text="")
subsub.prop(ob, "lock_rotation", text="")
else:
sub = col.row(align=True)
sub.prop(ob, "rotation_euler", text="Rotation")
col = flow.column()
row = col.row(align=True)
row.prop(ob, "rotation_axis_angle", text="Rotation")
sub = row.column(align=True)
sub.prop(ob, "lock_rotation_w", text="")
sub.prop(ob, "lock_rotation", text="")
else:
col = flow.column()
row = col.row(align=True)
row.prop(ob, "rotation_euler", text="Rotation")
row.prop(ob, "lock_rotation", text="")
sub = col.row(align=True)
sub.prop(ob, "scale")
sub.prop(ob, "lock_scale", text="")
col = flow.column()
row = col.row(align=True)
row.prop(ob, "scale")
row.prop(ob, "lock_scale", text="")
col.prop(ob, "rotation_mode")
layout.prop(ob, "rotation_mode")
class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
@@ -92,24 +99,27 @@ class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=True, align=False)
ob = context.object
col = layout.column()
col = flow.column()
col.prop(ob, "delta_location")
col.column().prop(ob, "delta_location")
col = flow.column()
if ob.rotation_mode == 'QUATERNION':
col.column().prop(ob, "delta_rotation_quaternion", text="Rotation")
col.prop(ob, "delta_rotation_quaternion", text="Rotation")
elif ob.rotation_mode == 'AXIS_ANGLE':
# row.column().label(text="Rotation")
#row.column().prop(pchan, "delta_rotation_angle", text="Angle")
#row.column().prop(pchan, "delta_rotation_axis", text="Axis")
#row.column().prop(ob, "delta_rotation_axis_angle", text="Rotation")
col.column().label(text="Not for Axis-Angle")
col.label(text="Not for Axis-Angle")
else:
col.column().prop(ob, "delta_rotation_euler", text="Delta Rotation")
col.prop(ob, "delta_rotation_euler", text="Delta Rotation")
col.column().prop(ob, "delta_scale")
col = flow.column()
col.prop(ob, "delta_scale")
class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
@@ -119,34 +129,33 @@ class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
ob = context.object
col = layout.column()
col = flow.column()
col.prop(ob, "parent")
sub = col.column()
sub = col.row(align=True)
sub.prop(ob, "parent_type")
parent = ob.parent
if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
sub.prop_search(ob, "parent_bone", parent.data, "bones")
sub.active = (parent is not None)
col = col.column()
col = flow.column()
col.active = (ob.parent is not None)
col.prop(ob, "use_slow_parent")
sub = col.column()
sub = col.row(align=True)
sub.active = (ob.use_slow_parent)
sub.prop(ob, "slow_parent_offset", text="Offset")
col = flow.column()
col.separator()
col = layout.column()
col.prop(ob, "track_axis", text="Tracking Axis")
col.prop(ob, "up_axis", text="Up Axis")
col = flow.column()
col.separator()
col.prop(ob, "pass_index")
@@ -206,6 +215,7 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
obj = context.object
obj_type = obj.type
@@ -214,41 +224,42 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel):
is_empty_image = (obj_type == 'EMPTY' and obj.empty_draw_type == 'IMAGE')
is_dupli = (obj.dupli_type != 'NONE')
col = layout.column(align=True)
col = flow.column(align=True)
col.prop(obj, "show_name", text="Name")
col.prop(obj, "show_axis", text="Axis")
# Makes no sense for cameras, armatures, etc.!
# but these settings do apply to dupli instances
col = flow.column(align=True)
if is_geometry or is_dupli:
col.prop(obj, "show_wire", text="Wire")
col.prop(obj, "show_wire", text="Wireframe")
if obj_type == 'MESH' or is_dupli:
col.prop(obj, "show_all_edges")
col = layout.column()
col = flow.column()
col.prop(obj, "show_bounds", text="Bounds")
col = layout.column()
col.active = obj.show_bounds
col.prop(obj, "draw_bounds_type")
sub = col.column()
sub.active = obj.show_bounds
sub.prop(obj, "draw_bounds_type")
col = layout.column()
col = flow.column()
if is_geometry:
col.prop(obj, "show_texture_space", text="Texture Space")
col.prop(obj.display, "show_shadows", text="Shadow")
col.prop(obj, "show_x_ray", text="X-Ray")
# if obj_type == 'MESH' or is_empty_image:
# if obj_type == 'MESH' or is_empty_image:
# col.prop(obj, "show_transparent", text="Transparency")
col = layout.column()
col = flow.column()
if is_wire:
# wire objects only use the max. draw type for duplis
col.active = is_dupli
col.prop(
obj, "draw_type",
text="Maximum Dupli Draw Type" if is_wire else "Maximum Dupli Draw Type",
text="Maximum Draw Type" if is_wire else "Maximum Draw Type",
)
col = layout.column()
if is_geometry or is_empty_image:
# Only useful with object having faces/materials...
col.prop(obj, "color")
@@ -263,39 +274,41 @@ class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
ob = context.object
layout.row().prop(ob, "dupli_type", expand=True)
row = layout.row()
row.prop(ob, "dupli_type", expand=True)
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
if ob.dupli_type == 'FRAMES':
col = layout.column(align=True)
col = flow.column(align=True)
col.prop(ob, "dupli_frames_start", text="Start")
col.prop(ob, "dupli_frames_end", text="End")
col = layout.column(align=True)
col = flow.column(align=True)
col.prop(ob, "dupli_frames_on", text="On")
col.prop(ob, "dupli_frames_off", text="Off")
layout.prop(ob, "use_dupli_frames_speed", text="Speed")
col = flow.column(align=True)
col.prop(ob, "use_dupli_frames_speed", text="Speed")
elif ob.dupli_type == 'VERTS':
layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation")
elif ob.dupli_type == 'FACES':
col = layout.column()
col = flow.column()
col.prop(ob, "use_dupli_faces_scale", text="Scale")
sub = col.column()
sub.active = ob.use_dupli_faces_scale
sub.prop(ob, "dupli_faces_scale", text="Inherit Scale")
elif ob.dupli_type == 'COLLECTION':
layout.prop(ob, "dupli_group", text="Collection")
col = flow.column()
col.prop(ob, "dupli_group", text="Collection")
if ob.dupli_type != 'NONE' or len(ob.particle_systems):
layout.separator()
col = layout.column(align=True)
col = flow.column(align=True)
col.prop(ob, "show_duplicator_for_viewport")
col.prop(ob, "show_duplicator_for_render")
@@ -351,8 +364,8 @@ classes = (
OBJECT_PT_relations,
COLLECTION_MT_specials,
OBJECT_PT_collections,
OBJECT_PT_display,
OBJECT_PT_duplication,
OBJECT_PT_display,
OBJECT_PT_motion_paths,
OBJECT_PT_custom_props,
)