UV/Image Editor: Overlay Popover
The overlay options in the image/uv editor is hidden in side panels and menus. Sometimes this panel is even hidden, while still useful. The goal of this task is to introduce an overlay pop-over just like the overlay-popover of the 3d viewport. Popover has * UV Stretching (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Display As (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show Modified (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show UV Edges (including opacity slider; available UV, View, Paint, when active object mode is a mesh and in OB_EDIT mode) * Udim tiles when no image is available. Like the 3d viewport, there will be a editor toggle to enable/disable the overlays For compatibility reasons the RNA properties are added to both the `SpaceImage.uv_editor` amd `SpaceImage.overlay`. On DNA level they are still stored in the SpaceImage. only new properties are added to the SpaceImageOverlay struct. During the next major release we could remove these options from `SpaceImage.uv_editor`. This should be noted in the Python section of release notes. Reviewed By: Julian Eisel, Pablo Vazquez Differential Revision: https://developer.blender.org/D8890
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@@ -806,5 +806,19 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
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}
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}
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}
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/* UV/Image show overlay option. */
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if (!DNA_struct_find(fd->filesdna, "SpaceImageOverlay")) {
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LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
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LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
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LISTBASE_FOREACH (SpaceLink *, space, &area->spacedata) {
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if (space->spacetype == SPACE_IMAGE) {
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SpaceImage *sima = (SpaceImage *)space;
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sima->overlay.flag = SI_OVERLAY_SHOW_OVERLAYS;
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}
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}
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}
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}
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}
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}
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}
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