Despgraph: Keep track of per-component visibility

The idea of those flags is to avoid evaluation of operations
which are not needed to bring visible objects to an up to date
state.

Previously, dependency graph attempted to do combine those
into an ID level flag. In practice it proved to be rather
tricky, since there could be dependency cycles on ID level
which will not exist on component level.
This commit is contained in:
2018-09-19 15:21:51 +02:00
parent cc061d349b
commit afb4da6650
10 changed files with 50 additions and 27 deletions

View File

@@ -163,16 +163,16 @@ IDDepsNode *DepsgraphNodeBuilder::add_id_node(ID *id)
{
IDDepsNode *id_node = NULL;
ID *id_cow = NULL;
bool is_previous_visible = false;
bool is_previous_directly_visible = false;
IDInfo *id_info = (IDInfo *)BLI_ghash_lookup(id_info_hash_, id);
if (id_info != NULL) {
id_cow = id_info->id_cow;
is_previous_visible = id_info->is_visible;
is_previous_directly_visible = id_info->is_directly_visible;
/* Tag ID info to not free the CoW ID pointer. */
id_info->id_cow = NULL;
}
id_node = graph_->add_id_node(id, id_cow);
id_node->is_previous_visible = is_previous_visible;
id_node->is_previous_directly_visible = is_previous_directly_visible;
/* Currently all ID nodes are supposed to have copy-on-write logic.
*
* NOTE: Zero number of components indicates that ID node was just created.
@@ -352,7 +352,7 @@ void DepsgraphNodeBuilder::begin_build()
else {
id_info->id_cow = NULL;
}
id_info->is_visible = id_node->is_visible;
id_info->is_directly_visible = id_node->is_directly_visible;
BLI_ghash_insert(id_info_hash_, id_node->id_orig, id_info);
id_node->id_cow = NULL;
}
@@ -489,7 +489,7 @@ void DepsgraphNodeBuilder::build_collection(Collection *collection)
!is_collection_restricted && is_parent_collection_visible_;
if (built_map_.checkIsBuiltAndTag(collection)) {
IDDepsNode *id_node = find_id_node(&collection->id);
if (is_collection_visible && !id_node->is_visible) {
if (is_collection_visible && !id_node->is_directly_visible) {
/* Collection became visible, make sure nested collections and
* objects are poked with the new visibility flag, since they
* might become visible too.
@@ -502,7 +502,7 @@ void DepsgraphNodeBuilder::build_collection(Collection *collection)
else {
/* Collection itself. */
IDDepsNode *id_node = add_id_node(&collection->id);
id_node->is_visible = is_collection_visible;
id_node->is_directly_visible = is_collection_visible;
}
/* Backup state. */
Collection *current_state_collection = collection_;
@@ -541,13 +541,20 @@ void DepsgraphNodeBuilder::build_object(int base_index,
build_object_flags(base_index, object, linked_state);
}
id_node->linked_state = max(id_node->linked_state, linked_state);
id_node->is_visible |= is_visible;
if (id_node->linked_state == DEG_ID_LINKED_DIRECTLY) {
id_node->is_directly_visible |= is_visible;
}
return;
}
/* Create ID node for object and begin init. */
IDDepsNode *id_node = add_id_node(&object->id);
id_node->linked_state = linked_state;
id_node->is_visible = is_visible;
if (id_node->linked_state == DEG_ID_LINKED_DIRECTLY) {
id_node->is_directly_visible = is_visible;
}
else {
id_node->is_directly_visible = false;
}
object->customdata_mask = 0;
/* Various flags, flushing from bases/collections. */
build_object_flags(base_index, object, linked_state);