Sequencer now outputs float buffers to render too, when available.
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@@ -1305,9 +1305,6 @@ static void do_render_final(Render *re)
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re->i.starttime= PIL_check_seconds_timer();
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if(re->r.scemode & R_DOSEQ) {
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if (!re->result->rect32) {
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re->result->rect32= MEM_callocT(sizeof(int)*re->rectx*re->recty, "do_render_final rectot");
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}
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if(!re->test_break())
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do_render_seq(re->result, re->r.cfra);
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}
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