moved source and text to american spelling

* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
This commit is contained in:
2007-04-04 13:18:41 +00:00
parent 203e6ed82b
commit afdd54fa37
123 changed files with 715 additions and 715 deletions

View File

@@ -308,7 +308,7 @@ void calc_oopstext(char *str, float *v1)
flen= BMF_GetStringWidth(font, str);
/* calc centred location for icon and text,
/* calc centerd location for icon and text,
else if were zoomed too far out, just push text to the left of the oops block. */
if (oopscalex>1.1) {
mval[0]= (f1+f2-flen+1)/2;
@@ -454,7 +454,7 @@ void drawoopsspace(ScrArea *sa, void *spacedata)
/* Draw a page about the oops */
BIF_GetThemeColor3fv(TH_BACK, col);
glColor3fv(col);
glRectf(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2, G.v2d->tot.ymax+2); /* light square in the centre */
glRectf(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2, G.v2d->tot.ymax+2); /* light square in the center */
BIF_ThemeColorShade(TH_BACK, -96); /* drop shadow color */
glRectf(G.v2d->tot.xmin-1, G.v2d->tot.ymin-2, G.v2d->tot.xmax+3, G.v2d->tot.ymin-3); /* bottom dropshadow */
glRectf(G.v2d->tot.xmax+2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+3, G.v2d->tot.ymax+1); /* right hand dropshadow */