- got rid of silly #define ..._BIT, #define ... (1<<..._BIT) stuff

- switched almost all uiDefBut(..., TOG|BIT|..) to use UiDefButBit and the
   name of the actual bit define instead of just a magic constant, this makes
   searching the code much nicer. most of the credit here goes to LetterRip
   who did almost all of the conversions, I mostly just checked them over.
This commit is contained in:
2005-08-03 18:48:22 +00:00
parent 2cc6d565cb
commit b03a20d272
40 changed files with 465 additions and 561 deletions

View File

@@ -652,12 +652,12 @@ static void texture_preview_pixel(Tex *tex, int x, int y, char *rect)
}
else {
skip= 1;
ta= 0.0;
tr= tg= tb= ta= 0.0;
}
}
else {
skip= 1;
ta= 0.0;
tr= tg= tb= ta= 0.0;
}
}
else {