Cycles: glossy and anisotropic BSDF changes
* Anisotropic BSDF now supports GGX and Beckmann distributions, Ward has been removed because other distributions are superior. * GGX is now the default distribution for all glossy and anisotropic nodes, since it looks good, has low noise and is fast to evaluate. * Ashikhmin-Shirley is now available in the Glossy BSDF.
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@@ -323,13 +323,18 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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switch (b_aniso_node.distribution())
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{
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case BL::ShaderNodeBsdfAnisotropic::distribution_SHARP:
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aniso->distribution = ustring("Sharp");
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break;
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case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
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aniso->distribution = ustring("Beckmann");
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break;
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case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
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aniso->distribution = ustring("GGX");
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break;
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case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
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aniso->distribution = ustring("Ashikhmin-Shirley");
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break;
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case BL::ShaderNodeBsdfAnisotropic::distribution_WARD:
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default:
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aniso->distribution = ustring("Ward");
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break;
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}
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node = aniso;
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@@ -367,6 +372,9 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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case BL::ShaderNodeBsdfGlossy::distribution_GGX:
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glossy->distribution = ustring("GGX");
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break;
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case BL::ShaderNodeBsdfGlossy::distribution_ASHIKHMIN_SHIRLEY:
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glossy->distribution = ustring("Ashikhmin-Shirley");
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break;
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}
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node = glossy;
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}
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