Cleanup: declare arrays arrays where possible
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@@ -93,8 +93,10 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
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copy_v4_fl4(camtexcofac, 1.0f, 1.0f, 0.0f, 0.0f);
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}
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int final_res[2] = {size_orig[0] + g_data->overscan_pixels * 2.0f,
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size_orig[1] + g_data->overscan_pixels * 2.0f};
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const int final_res[2] = {
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size_orig[0] + g_data->overscan_pixels * 2.0f,
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size_orig[1] + g_data->overscan_pixels * 2.0f,
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};
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int max_dim = max_ii(final_res[0], final_res[1]);
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if (max_dim > GPU_max_texture_size()) {
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@@ -523,10 +525,10 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
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}
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while (render_samples < tot_sample && !RE_engine_test_break(engine)) {
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float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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float clear_depth = 1.0f;
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uint clear_stencil = 0x00;
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uint primes[3] = {2, 3, 7};
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const uint primes[3] = {2, 3, 7};
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double offset[3] = {0.0, 0.0, 0.0};
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double r[3];
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