Cleanup: declare arrays arrays where possible
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@@ -840,7 +840,7 @@ static void draw_scope_end(const rctf *rect, GLint *scissor)
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/* outline */
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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float color[4] = {0.0f, 0.0f, 0.0f, 0.5f};
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const float color[4] = {0.0f, 0.0f, 0.0f, 0.5f};
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UI_draw_roundbox_4fv(
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false, rect->xmin - 1, rect->ymin, rect->xmax + 1, rect->ymax + 1, 3.0f, color);
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}
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@@ -858,7 +858,7 @@ static void histogram_draw_one(float r,
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const bool is_line,
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uint pos_attr)
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{
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float color[4] = {r, g, b, alpha};
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const float color[4] = {r, g, b, alpha};
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/* that can happen */
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if (res == 0) {
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@@ -1032,7 +1032,7 @@ void ui_draw_but_WAVEFORM(ARegion *UNUSED(region),
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Scopes *scopes = (Scopes *)but->poin;
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int scissor[4];
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float colors[3][3];
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float colorsycc[3][3] = {{1, 0, 1}, {1, 1, 0}, {0, 1, 1}};
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const float colorsycc[3][3] = {{1, 0, 1}, {1, 1, 0}, {0, 1, 1}};
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/* colors pre multiplied by alpha for speed up */
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float colors_alpha[3][3], colorsycc_alpha[3][3];
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float min, max;
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@@ -1172,7 +1172,7 @@ void ui_draw_but_WAVEFORM(ARegion *UNUSED(region),
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/* LUMA (1 channel) */
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if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) {
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float col[3] = {alpha, alpha, alpha};
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const float col[3] = {alpha, alpha, alpha};
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GPU_matrix_push();
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GPU_matrix_translate_2f(rect.xmin, yofs);
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@@ -1465,7 +1465,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *UNUSED(region),
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if (scopes->ok && scopes->vecscope != NULL) {
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/* pixel point cloud */
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float col[3] = {alpha, alpha, alpha};
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const float col[3] = {alpha, alpha, alpha};
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GPU_blend_set_func(GPU_ONE, GPU_ONE);
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GPU_point_size(1.0);
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@@ -1773,7 +1773,7 @@ void ui_draw_but_COLORBAND(uiBut *but, const uiWidgetColors *UNUSED(wcol), const
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void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rect)
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{
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/* sphere color */
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float diffuse[3] = {1.0f, 1.0f, 1.0f};
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const float diffuse[3] = {1.0f, 1.0f, 1.0f};
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float light[3];
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const float size = 0.5f * min_ff(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect));
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@@ -1937,7 +1937,7 @@ void ui_draw_but_CURVE(ARegion *region, uiBut *but, const uiWidgetColors *wcol,
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/* Do this first to not mess imm context */
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if (but->a1 == UI_GRAD_H) {
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/* magic trigger for curve backgrounds */
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float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */
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const float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */
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rcti grid = {
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.xmin = rect->xmin + zoomx * (-offsx),
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@@ -2483,7 +2483,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(region),
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(rect.ymax + 1) - (rect.ymin - 1));
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if (scopes->track_disabled) {
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float color[4] = {0.7f, 0.3f, 0.3f, 0.3f};
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const float color[4] = {0.7f, 0.3f, 0.3f, 0.3f};
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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UI_draw_roundbox_4fv(
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true, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
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@@ -2532,7 +2532,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(region),
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float col_sel[4], col_outline[4];
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if (scopes->use_track_mask) {
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float color[4] = {0.0f, 0.0f, 0.0f, 0.3f};
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const float color[4] = {0.0f, 0.0f, 0.0f, 0.3f};
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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UI_draw_roundbox_4fv(
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true, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
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@@ -2565,7 +2565,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(region),
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/* Do stipple cross with geometry */
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immBegin(GPU_PRIM_LINES, 7 * 2 * 2);
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float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f};
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const float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f};
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for (int axe = 0; axe < 2; axe++) {
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for (int i = 0; i < 7; i++) {
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float x1 = pos_sel[i] * (1 - axe);
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@@ -2595,7 +2595,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(region),
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}
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if (!ok) {
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float color[4] = {0.0f, 0.0f, 0.0f, 0.3f};
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const float color[4] = {0.0f, 0.0f, 0.0f, 0.3f};
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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UI_draw_roundbox_4fv(
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true, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
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@@ -2773,7 +2773,7 @@ void ui_draw_dropshadow(
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GPU_batch_draw(batch);
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/* outline emphasis */
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float color[4] = {0.0f, 0.0f, 0.0f, 0.4f};
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const float color[4] = {0.0f, 0.0f, 0.0f, 0.4f};
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UI_draw_roundbox_4fv(false,
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rct->xmin - 0.5f,
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rct->ymin - 0.5f,
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