Bug fix #1678
Deformed meshes (by armature for example) didn't get drawn correctly for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :) Additional to that I found out vertex paint doesn't correctly use the 'Area' option, when a mesh was deformed. That was an oldie. Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear.
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@@ -2405,9 +2405,9 @@ static void editing_panel_mesh_paint(void)
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uiDefButS(block, ROW, B_DIFF, "Filter", 1212, 80,63,19, &Gvp.mode, 1.0, 4.0, 0, 0, "Mix the colours with an alpha factor");
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uiBlockBeginAlign(block);
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uiDefButS(block, TOG|BIT|1, 0, "Area", 979,50,81,19, &Gvp.flag, 0, 0, 0, 0, "Set the area the brush covers");
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uiDefButS(block, TOG|BIT|1, 0, "Area", 979,50,81,19, &Gvp.flag, 0, 0, 0, 0, "Vertex paint evaluates the area of the face the brush covers (otherwise vertices only)");
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uiDefButS(block, TOG|BIT|2, 0, "Soft", 1061,50,112,19, &Gvp.flag, 0, 0, 0, 0, "Use a soft brush");
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uiDefButS(block, TOG|BIT|3, 0, "Normals", 1174,50,102,19, &Gvp.flag, 0, 0, 0, 0, "Use vertex normal for painting");
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uiDefButS(block, TOG|BIT|3, 0, "Normals", 1174,50,102,19, &Gvp.flag, 0, 0, 0, 0, "Vertex paint applies the vertex normal before painting");
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uiBlockBeginAlign(block);
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uiDefBut(block, BUT, B_VPGAMMA, "Set", 979,30,81,19, 0, 0, 0, 0, 0, "Apply Mul and Gamma to vertex colours");
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