bugfix [#24509] UV/Image Editor: selected elements move not as specified
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@@ -3426,6 +3426,9 @@ int Translation(TransInfo *t, short UNUSED(mval[2]))
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if (t->con.mode & CON_APPLY) {
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float pvec[3] = {0.0f, 0.0f, 0.0f};
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float tvec[3];
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if (hasNumInput(&t->num)) {
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removeAspectRatio(t, t->values);
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}
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applySnapping(t, t->values);
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t->con.applyVec(t, NULL, t->values, tvec, pvec);
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VECCOPY(t->values, tvec);
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@@ -3435,11 +3438,9 @@ int Translation(TransInfo *t, short UNUSED(mval[2]))
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applyNDofInput(&t->ndof, t->values);
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snapGrid(t, t->values);
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applyNumInput(&t->num, t->values);
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if (hasNumInput(&t->num))
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{
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if (hasNumInput(&t->num)) {
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removeAspectRatio(t, t->values);
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}
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applySnapping(t, t->values);
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headerTranslation(t, t->values, str);
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}
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