Fix shaders in some immBindBuiltinProgram calls

Had mistakenly used 3D shaders for some 2D drawings...
Replaced those now.

Part of T49043
This commit is contained in:
2017-02-02 23:17:22 -02:00
parent d85295534b
commit b1b5ded37f
3 changed files with 5 additions and 5 deletions

View File

@@ -269,7 +269,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
if (((sipo->flag & SIPO_NODRAWCURSOR) == 0) || (sipo->mode == SIPO_MODE_DRIVERS)) {
unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* horizontal component of value-cursor (value line before the current frame line) */
if ((sipo->flag & SIPO_NODRAWCURSOR) == 0) {