BMesh: Connect path, use select order
Could connect a pair of verts previously, now connect all vertices along the path, running a second time closes the loop. Can also be used for without faces to connect edges between selected points.
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@@ -163,6 +163,7 @@ void ED_operatortypes_mesh(void)
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WM_operatortype_append(MESH_OT_solidify);
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WM_operatortype_append(MESH_OT_select_nth);
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WM_operatortype_append(MESH_OT_vert_connect);
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WM_operatortype_append(MESH_OT_vert_connect_path);
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WM_operatortype_append(MESH_OT_vert_connect_concave);
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WM_operatortype_append(MESH_OT_vert_connect_nonplanar);
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WM_operatortype_append(MESH_OT_knife_tool);
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@@ -401,7 +402,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
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WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "MESH_OT_split", YKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "MESH_OT_vert_connect", JKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "MESH_OT_vert_connect_path", JKEY, KM_PRESS, 0, 0);
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/* Vertex Slide */
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WM_keymap_add_item(keymap, "TRANSFORM_OT_vert_slide", VKEY, KM_PRESS, KM_SHIFT, 0);
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