DRW: disable wide edges when face-dots are used
Users who prefer to use face dot's don't get an advantage from drawing thicker wire. Requested by @ward
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@@ -274,6 +274,8 @@ static DRWPass *edit_mesh_create_overlay_pass(
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const bool select_vert = (tsettings->selectmode & SCE_SELECT_VERTEX) != 0;
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const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
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const bool select_edge = (tsettings->selectmode & SCE_SELECT_EDGE) != 0;
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const bool show_wide_edge = select_edge && !(draw_ctx->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT);
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float winmat[4][4];
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float viewdist = rv3d->dist;
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DRW_viewport_matrix_get(winmat, DRW_MAT_WIN);
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@@ -326,7 +328,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
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DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
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DRW_shgroup_uniform_bool_copy(grp, "doEdges", do_edges);
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DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs);
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DRW_shgroup_uniform_float_copy(grp, "edgeScale", select_edge ? 1.75f : 1.0f);
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DRW_shgroup_uniform_float_copy(grp, "edgeScale", show_wide_edge ? 1.75f : 1.0f);
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DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
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/* To match blender loop structure. */
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DRW_shgroup_state_enable(grp, DRW_STATE_FIRST_VERTEX_CONVENTION);
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