Made static particles working with a deformed Mesh, both for Lattice as

for Armature. Note: only works for subsurfed Mesh now!

Change in drawobject.c: Halo option on subsurf Mesh now draws points.
but using the original vertices...
This commit is contained in:
2004-07-03 18:39:19 +00:00
parent cbe7471905
commit b2d7f47b81
6 changed files with 139 additions and 106 deletions

View File

@@ -1672,8 +1672,9 @@ void makeDispList(Object *ob)
float *data, *fp1, widfac, vec[3];
int len, a, b, draw=0;
if(ob==0) return;
if(ob==NULL) return;
if(ob->flag & OB_FROMDUPLI) return;
freedisplist(&(ob->disp));
if(ob->type==OB_MESH) {
@@ -1683,6 +1684,7 @@ void makeDispList(Object *ob)
tex_space_mesh(ob->data);
/* deform: input mesh, output ob dl_verts. is used by subsurf */
object_deform(ob);
if(ob->effect.first) object_wave(ob);
@@ -1694,6 +1696,7 @@ void makeDispList(Object *ob)
dlm= subsurf_make_dispListMesh_from_editmesh(em, me->subdiv, me->flag, me->subsurftype);
} else {
DispList *dlVerts= find_displist(&ob->disp, DL_VERTS);
dlm= subsurf_make_dispListMesh_from_mesh(me, dlVerts?dlVerts->verts:NULL,
me->subdiv, me->flag);
}
@@ -2236,6 +2239,7 @@ void test_all_displists(void)
{
Base *base;
Object *ob;
int done; /* prevent displist to be made too often */
unsigned int lay;
/* background */
@@ -2246,6 +2250,7 @@ void test_all_displists(void)
if(base->lay & lay) {
ob= base->object;
done= 0;
if(ob->type==OB_MBALL && (ob->ipo || ob->parent)) {
// find metaball object holding the displist
@@ -2261,19 +2266,18 @@ void test_all_displists(void)
}
else if(ob->parent) {
done= 1;
if (ob->parent->type == OB_LATTICE)
makeDispList(ob);
else if ((ob->parent->type == OB_IKA) && (ob->partype == PARSKEL))
makeDispList(ob);
#ifdef __NLA
else if ((ob->parent->type==OB_ARMATURE) && (ob->partype == PARSKEL))
makeDispList(ob);
#endif
else done= 0;
}
/* warn, ob pointer changed in case of OB_MALL */
if(done==0) {
if ELEM(ob->type, OB_CURVE, OB_SURF) {
if(ob!=G.obedit) {
if( ((Curve *)(ob->data))->key ) makeDispList(ob);
@@ -2294,7 +2298,7 @@ void test_all_displists(void)
if(( ((Mesh *)(ob->data))->key )||(ob->effect.first)) makeDispList(ob);
}
}
}
}
if(base->next==0 && G.scene->set && base==G.scene->base.last) base= G.scene->set->base.first;
else base= base->next;

View File

@@ -916,10 +916,10 @@ void give_mesh_mvert(Mesh *me, int nr, float *co, short *no, float seed2)
{
static float *jit=0;
static int jitlevel=1;
MVert *mvert;
MFace *mface;
MVert *mvert, *mvertbase=NULL;
MFace *mface, *mfacebase=NULL;
float u, v, *v1, *v2, *v3, *v4;
int curface, curjit;
int totface=0, totvert=0, curface, curjit;
short *n1, *n2, *n3, *n4;
/* signal */
@@ -929,17 +929,36 @@ void give_mesh_mvert(Mesh *me, int nr, float *co, short *no, float seed2)
return;
}
if(me->totface==0 || nr<me->totvert) {
mvert= me->mvert + (nr % me->totvert);
/* get it from displist? */
if(me->disp.first) {
DispList *dl= me->disp.first;
if(dl->type==DL_MESH) {
DispListMesh *dlm= dl->mesh;
mvertbase= dlm->mvert;
mfacebase= dlm->mface;
totface= dlm->totface;
totvert= dlm->totvert;
}
}
if(totvert==0) {
mvertbase= me->mvert;
mfacebase= me->mface;
totface= me->totface;
totvert= me->totvert;
}
if(totface==0 || nr<totvert) {
mvert= mvertbase + (nr % totvert);
VECCOPY(co, mvert->co);
VECCOPY(no, mvert->no);
}
else {
nr-= me->totvert;
nr-= totvert;
if(jit==0) {
jitlevel= nr/me->totface;
jitlevel= nr/totface;
if(jitlevel==0) jitlevel= 1;
if(jitlevel>100) jitlevel= 100;
@@ -948,35 +967,35 @@ void give_mesh_mvert(Mesh *me, int nr, float *co, short *no, float seed2)
}
curjit= nr/me->totface;
curjit= nr/totface;
curjit= curjit % jitlevel;
curface= nr % me->totface;
curface= nr % totface;
mface= me->mface;
mface= mfacebase;
mface+= curface;
v1= (me->mvert+(mface->v1))->co;
v2= (me->mvert+(mface->v2))->co;
n1= (me->mvert+(mface->v1))->no;
n2= (me->mvert+(mface->v2))->no;
v1= (mvertbase+(mface->v1))->co;
v2= (mvertbase+(mface->v2))->co;
n1= (mvertbase+(mface->v1))->no;
n2= (mvertbase+(mface->v2))->no;
if(mface->v3==0) {
v3= (me->mvert+(mface->v2))->co;
v4= (me->mvert+(mface->v1))->co;
n3= (me->mvert+(mface->v2))->no;
n4= (me->mvert+(mface->v1))->no;
v3= (mvertbase+(mface->v2))->co;
v4= (mvertbase+(mface->v1))->co;
n3= (mvertbase+(mface->v2))->no;
n4= (mvertbase+(mface->v1))->no;
}
else if(mface->v4==0) {
v3= (me->mvert+(mface->v3))->co;
v4= (me->mvert+(mface->v1))->co;
n3= (me->mvert+(mface->v3))->no;
n4= (me->mvert+(mface->v1))->no;
v3= (mvertbase+(mface->v3))->co;
v4= (mvertbase+(mface->v1))->co;
n3= (mvertbase+(mface->v3))->no;
n4= (mvertbase+(mface->v1))->no;
}
else {
v3= (me->mvert+(mface->v3))->co;
v4= (me->mvert+(mface->v4))->co;
n3= (me->mvert+(mface->v3))->no;
n4= (me->mvert+(mface->v4))->no;
v3= (mvertbase+(mface->v3))->co;
v4= (mvertbase+(mface->v4))->co;
n3= (mvertbase+(mface->v3))->no;
n4= (mvertbase+(mface->v4))->no;
}
u= jit[2*curjit];
@@ -1019,7 +1038,7 @@ void build_particle_system(Object *ob)
}
paf= give_parteff(ob);
if(paf==0) return;
if(paf==NULL) return;
waitcursor(1);
@@ -1027,7 +1046,7 @@ void build_particle_system(Object *ob)
/* generate all particles */
if(paf->keys) MEM_freeN(paf->keys);
paf->keys= 0;
paf->keys= NULL;
new_particle(paf);
cfraont= G.scene->r.cfra;
@@ -1092,12 +1111,20 @@ void build_particle_system(Object *ob)
force[1]= paf->force[1]*0.05f;
force[2]= paf->force[2]*0.05f;
if( paf->flag & PAF_STATIC ) deform= 0;
else {
deform= (ob->parent && ob->parent->type==OB_LATTICE);
if(deform) init_latt_deform(ob->parent, 0);
}
/* init */
give_mesh_mvert(me, totpart, co, no,paf->seed);
if(me->disp.first) {
DispList *dl= me->disp.first;
if(dl->type==DL_MESH) printf("from disp\n");
}
printf("\n");
printf("Calculating particles......... \n");
@@ -1207,11 +1234,12 @@ void build_particle_system(Object *ob)
give_mesh_mvert(0, 0, 0, 0,paf->seed);
/*Restore armature settings*/
if((paf->flag & PAF_STATIC)==0) {
if (armature_parent) {
do_all_actions();
rebuild_all_armature_displists();
}
}
/* put hierarchy back */
par= ob;
while(par) {

View File

@@ -42,6 +42,7 @@
#define PAF_BSPLINE 2
#define PAF_STATIC 4
#define PAF_FACE 8
#define PAF_ANIMATED 16
/* eff->type */
#define EFF_BUILD 0

View File

@@ -853,14 +853,14 @@ static void render_particle_system(Object *ob, PartEff *paf)
int a, mat_nr=1;
pa= paf->keys;
if(pa==0) {
if(pa==NULL) {
build_particle_system(ob);
pa= paf->keys;
if(pa==0) return;
if(pa==NULL) return;
}
ma= give_render_material(ob, 1);
if(ma==0) ma= &defmaterial;
if(ma==NULL) ma= &defmaterial;
MTC_Mat4MulMat4(mat, ob->obmat, R.viewmat);
MTC_Mat4Invert(ob->imat, mat); /* this is correct, for imat texture */
@@ -955,7 +955,7 @@ static void render_static_particle_system(Object *ob, PartEff *paf)
int a, mat_nr=1;
pa= paf->keys;
if(pa==0) {
if(pa==NULL || (paf->flag & PAF_ANIMATED)) {
build_particle_system(ob);
pa= paf->keys;
if(pa==0) return;
@@ -1253,6 +1253,9 @@ static void init_render_mesh(Object *ob)
me= ob->data;
/* object_deform changes imat */
do_puno= object_deform(ob);
paf = give_parteff(ob);
if(paf) {
if(paf->flag & PAF_STATIC) render_static_particle_system(ob, paf);
@@ -1260,9 +1263,6 @@ static void init_render_mesh(Object *ob)
return;
}
/* object_deform changes imat */
do_puno= object_deform(ob);
/* yafray: set transform to identity matrix */
if (R.r.renderer==R_YAFRAY)
MTC_Mat4One(mat);

View File

@@ -1354,7 +1354,9 @@ void effects_panel_effects(Object *ob)
paf= (PartEff *)eff;
uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system");
uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles");
uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles (deform only works with SubSurf)");
if(paf->flag & PAF_STATIC)
uiDefButS(block, TOG|BIT|4, B_DIFF, "Animated",825,167,67,20, &paf->flag, 0, 0, 0, 0, "Static particles are recalculated each rendered frame");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_CALCEFFECT, "Tot:", 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles");

View File

@@ -2362,7 +2362,7 @@ static void drawmeshwire(Object *ob)
Material *ma;
EditEdge *eed;
EditVlak *evl;
float fvec[3], cent[3], *f1, *f2, *f3, *f4, *extverts=0;
float fvec[3], cent[3], *f1, *f2, *f3, *f4, *extverts=NULL;
int a, start, end, test, ok, handles=0;
me= get_mesh(ob);
@@ -2503,29 +2503,25 @@ static void drawmeshwire(Object *ob)
}
else { /* Object mode draw */
if(me==0) return;
if(me==NULL) return;
if(me->bb==0) tex_space_mesh(me);
if(me->totface>4) if(boundbox_clip(ob->obmat, me->bb)==0) return;
if(mesh_uses_displist(me)) drawDispListwire(&me->disp); /* Subsurf */
else {
mvert= me->mvert;
mface= me->mface;
/* check for drawing vertices only */
ok= 0;
if(me->totface==0) ok= 1;
else {
ma= give_current_material(ob, 1);
if(ma && (ma->mode & MA_HALO)) ok= 1;
}
mvert= me->mvert;
mface= me->mface;
dl= find_displist(&ob->disp, DL_VERTS);
if(dl) extverts= dl->verts;
if(ok) { /* No faces, just draw verts as points */
if(ok) {
start= 0; end= me->totvert;
set_buildvars(ob, &start, &end);
@@ -2544,11 +2540,13 @@ static void drawmeshwire(Object *ob)
glVertex3fv(mvert->co);
}
}
glEnd();
glPointSize(1.0);
}
else { /* Draw wire frame */
else {
if(mesh_uses_displist(me)) drawDispListwire(&me->disp); /* Subsurf */
else {
start= 0; end= me->totface;
set_buildvars(ob, &start, &end);
@@ -2690,7 +2688,6 @@ static void drawmeshwire(Object *ob)
}
}
}
}
}
}
@@ -3677,6 +3674,7 @@ void draw_object(Base *base)
}
else drawDispList(ob, dt);
}
if( (ob!=G.obedit) && ((G.f & (G_BACKBUFSEL+G_PICKSEL)) == 0) ) {
paf = give_parteff(ob);
if( paf ) {