Merge branch 'blender-v3.2-release'
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@@ -770,6 +770,36 @@ void WM_operator_properties_filesel(struct wmOperatorType *ot,
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eFileSel_Flag flag,
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short display,
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short sort);
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/**
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* Tries to pass \a id to an operator via either a "session_uuid" or a "name" property defined in
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* the properties of \a ptr. The former is preferred, since it works properly with linking and
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* library overrides (which may both result in multiple IDs with the same name and type).
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*
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* Also see #WM_operator_properties_id_lookup() and
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* #WM_operator_properties_id_lookup_from_name_or_session_uuid()
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*/
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void WM_operator_properties_id_lookup_set_from_id(PointerRNA *ptr, const ID *id);
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/**
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* Tries to find an ID in \a bmain. There needs to be either a "name" string or "session_uuid" int
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* property defined and set. The former has priority. See #WM_operator_properties_id_lookup() for a
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* helper to add the properties.
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*/
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struct ID *WM_operator_properties_id_lookup_from_name_or_session_uuid(struct Main *bmain,
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const struct wmOperator *op,
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enum ID_Type type);
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/**
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* Adds "name" and "session_uuid" properties so the caller can tell the operator which ID to act
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* on. See #WM_operator_properties_id_lookup_from_name_or_session_uuid(). Both properties will be
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* hidden in the UI and not be saved over consecutive operator calls.
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*
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* \note New operators should probably use "session_uuid" only (set \a add_name_prop to #false),
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* since this works properly with linked data and/or library overrides (in both cases, multiple IDs
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* with the same name and type may be present). The "name" property is only kept to not break
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* compatibility with old scripts using some previously existing operators.
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*/
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void WM_operator_properties_id_lookup(wmOperatorType *ot, const bool add_name_prop);
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/**
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* Disable using cursor position,
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* use when view operators are initialized from buttons.
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