Cleanup: Rename ARegion variables from ar to region

The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
This commit is contained in:
2020-03-06 16:56:42 +01:00
parent b825a95ec3
commit b2ee1770d4
314 changed files with 7535 additions and 7263 deletions

View File

@@ -211,7 +211,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
struct Scene *scene;
struct ViewLayer *view_layer;
View3D *v3d;
ARegion *ar;
ARegion *region;
struct RV3DMatrixStore *rv3d_mats;
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
@@ -234,7 +234,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
(!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
!(view_layer = PyC_RNA_AsPointer(py_view_layer, "ViewLayer")) ||
!(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
!(ar = PyC_RNA_AsPointer(py_region, "Region")))) {
!(region = PyC_RNA_AsPointer(py_region, "Region")))) {
return NULL;
}
@@ -242,7 +242,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
depsgraph = BKE_scene_get_depsgraph(G_MAIN, scene, view_layer, true);
rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
rv3d_mats = ED_view3d_mats_rv3d_backup(region->regiondata);
GPU_offscreen_bind(self->ofs, true);
@@ -250,7 +250,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
scene,
v3d->shading.type,
v3d,
ar,
region,
GPU_offscreen_width(self->ofs),
GPU_offscreen_height(self->ofs),
(float(*)[4])py_mat_view->matrix,
@@ -264,7 +264,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
GPU_offscreen_unbind(self->ofs, true);
ED_view3d_mats_rv3d_restore(ar->regiondata, rv3d_mats);
ED_view3d_mats_rv3d_restore(region->regiondata, rv3d_mats);
MEM_freeN(rv3d_mats);
Py_RETURN_NONE;