fix [#25598] projection surface snap issue
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
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@@ -98,6 +98,8 @@ class VIEW3D_HT_header(bpy.types.Header):
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row.prop(toolsettings, "use_snap_peel_object", text="")
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elif toolsettings.snap_element == 'FACE':
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row.prop(toolsettings, "use_snap_project", text="")
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if toolsettings.use_snap_project and obj.mode == 'EDIT':
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row.prop(toolsettings, "use_snap_project_self", text="")
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# OpenGL render
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row = layout.row(align=True)
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