New transform:

- added texture space grab/scale (TKEY objectmode)
- made new transform work with menus (meaning, dropping dreaded while-hold)

To Martin & other while-hold lovers: this needs to be carefully thought over
and designed. I prefer to look on this within context of making transform
fully tablet/pen friendly, as option. Aim now for me is still: get transform
back to work! :)
This commit is contained in:
2005-02-25 17:40:03 +00:00
parent e13933bc7c
commit b334be110d
4 changed files with 87 additions and 23 deletions

View File

@@ -149,6 +149,55 @@ static int allocTransData(void)
return count;
}
void createTransTexspace(void)
{
TransData *td;
Object *ob;
ID *id;
ob= OBACT;
Trans.total = 1;
td= Trans.data= MEM_callocN(sizeof(TransData), "TransTexspace");
td->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
td->flag= TD_SELECTED;
VECCOPY(td->center, ob->obmat[3]);
td->ob = ob;
Mat3CpyMat4(td->mtx, ob->obmat);
Mat3Inv(td->smtx, td->mtx);
id= ob->data;
if(id==0);
else if( GS(id->name)==ID_ME) {
Mesh *me= ob->data;
me->texflag &= ~AUTOSPACE;
td->loc= me->loc;
td->ext->rot= me->rot;
td->ext->size= me->size;
}
else if( GS(id->name)==ID_CU) {
Curve *cu= ob->data;
cu->texflag &= ~CU_AUTOSPACE;
td->loc= cu->loc;
td->ext->rot= cu->rot;
td->ext->size= cu->size;
}
else if( GS(id->name)==ID_MB) {
MetaBall *mb= ob->data;
mb->texflag &= ~MB_AUTOSPACE;
td->loc= mb->loc;
td->ext->rot= mb->rot;
td->ext->size= mb->size;
}
VECCOPY(td->iloc, td->loc);
VECCOPY(td->ext->irot, td->ext->rot);
VECCOPY(td->ext->isize, td->ext->size);
}
/* ********************* pose mode ************* */
/* callback, make sure it's identical structured as next one */
@@ -1078,9 +1127,13 @@ static void createTransObject(void)
}
}
static void createTransData(void)
static void createTransData(TransInfo *t)
{
if (G.obpose) {
if( t->mode & TFM_TEX) {
createTransTexspace();
t->mode &= ~TFM_TEX; // now becoming normal grab/rot/scale
}
else if (G.obpose) {
createTransPose();
}
else if (G.obedit) {
@@ -1142,14 +1195,15 @@ void Transform(int mode)
initTransModeFlags(&Trans, mode); // modal settings in struct Trans
initTrans(&Trans); // data, mouse, vectors
initTrans(&Trans); // internal data, mouse, vectors
createTransData(); // make TransData structs from selection
createTransData(&Trans); // make TransData structs from selection
if (Trans.total == 0)
return;
/* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
/* EVIL2: we gave as argument also texture space context bit... was cleared */
mode= Trans.mode;
calculatePropRatio(&Trans);
@@ -1281,13 +1335,15 @@ void Transform(int mode)
break;
case LEFTMOUSE:
case RIGHTMOUSE:
ret_val = TRANS_CONFIRM;
/* commented out, doesn't work for actions started with menu */
// ret_val = TRANS_CONFIRM;
break;
}
}
}
}
if(ret_val == TRANS_CANCEL) {
restoreTransObjects(&Trans);
}