Testing in irc becomes more of battle in finding stupid ways to crash

Blender!

Nevertheless, this case was fixable, so...

Bug: While rendering opengl anims, closing the output window crashes
blender.
This commit is contained in:
2006-07-05 12:23:29 +00:00
parent f8377553c8
commit b33d71749c

View File

@@ -1235,6 +1235,9 @@ void BIF_do_ogl_render(View3D *v3d, int anim)
mh->start_movie(&G.scene->r, winx, winy);
for(CFRA= SFRA; CFRA<=EFRA; CFRA++) {
/* user event can close window */
if(render_win==NULL)
break;
drawview3d_render(v3d, winx, winy);
glReadPixels(0, 0, winx, winy, GL_RGBA, GL_UNSIGNED_BYTE, rr->rect32);
window_swap_buffers(render_win->win);
@@ -1279,7 +1282,8 @@ void BIF_do_ogl_render(View3D *v3d, int anim)
window_swap_buffers(render_win->win);
}
renderwin_draw(render_win, 0);
if(render_win)
renderwin_draw(render_win, 0);
mainwindow_make_active();