Testing in irc becomes more of battle in finding stupid ways to crash
Blender! Nevertheless, this case was fixable, so... Bug: While rendering opengl anims, closing the output window crashes blender.
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@@ -1235,6 +1235,9 @@ void BIF_do_ogl_render(View3D *v3d, int anim)
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mh->start_movie(&G.scene->r, winx, winy);
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mh->start_movie(&G.scene->r, winx, winy);
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for(CFRA= SFRA; CFRA<=EFRA; CFRA++) {
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for(CFRA= SFRA; CFRA<=EFRA; CFRA++) {
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/* user event can close window */
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if(render_win==NULL)
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break;
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drawview3d_render(v3d, winx, winy);
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drawview3d_render(v3d, winx, winy);
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glReadPixels(0, 0, winx, winy, GL_RGBA, GL_UNSIGNED_BYTE, rr->rect32);
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glReadPixels(0, 0, winx, winy, GL_RGBA, GL_UNSIGNED_BYTE, rr->rect32);
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window_swap_buffers(render_win->win);
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window_swap_buffers(render_win->win);
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@@ -1279,7 +1282,8 @@ void BIF_do_ogl_render(View3D *v3d, int anim)
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window_swap_buffers(render_win->win);
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window_swap_buffers(render_win->win);
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}
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}
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renderwin_draw(render_win, 0);
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if(render_win)
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renderwin_draw(render_win, 0);
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mainwindow_make_active();
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mainwindow_make_active();
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