style cleanup
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@@ -2411,7 +2411,7 @@ static void get_strand_normal(Material *ma, const float surfnor[3], float surfdi
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static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float cfra, int editupdate)
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{
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ParticleThreadContext *ctx = threads[0].ctx;
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/* Object *ob= ctx->sim.ob; */
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/* Object *ob = ctx->sim.ob; */
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ParticleSystem *psys = ctx->sim.psys;
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ParticleSettings *part = psys->part;
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/* ParticleEditSettings *pset = &scene->toolsettings->particle; */
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