style cleanup: changes to brace placement / newlines - for/while/if/switch
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		@@ -50,11 +50,10 @@ bool MaterialsExporter::hasMaterials(Scene *sce)
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{
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	Base *base = (Base *)sce->base.first;
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	while(base) {
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	while (base) {
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		Object *ob= base->object;
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		int a;
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		for (a = 0; a < ob->totcol; a++)
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		{
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		for (a = 0; a < ob->totcol; a++) {
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			Material *ma = give_current_material(ob, a+1);
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			// no material, but check all of the slots
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