Metal: Implement suppot for clip plane toggling via GPU_clip_distances.
The Metal backend already supports output for the 6 clipping planes via gl_ClipDistances equivalent, however, functionality to toggle clipping plane enablement was missing. Authored by Apple: Michael Parkin-White Ref T96261 Depends on D16777 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D16813
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@@ -59,7 +59,9 @@ GPU_SHADER_CREATE_INFO(eevee_legacy_material_surface_vert_common)
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.additional_info("eevee_legacy_material_empty_base")
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.additional_info("draw_resource_id_varying")
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.additional_info("eevee_legacy_common_utiltex_lib")
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.additional_info("eevee_legacy_closure_eval_surface_lib");
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.additional_info("eevee_legacy_closure_eval_surface_lib")
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/* Planar reflections assigns to gl_ClipDistance via surface_vert.glsl. */
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.define("USE_CLIP_PLANES");
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GPU_SHADER_CREATE_INFO(eevee_legacy_material_surface_vert)
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.additional_info("eevee_legacy_material_surface_vert_common")
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