Bugfix: Baking mocap constraints now works for user created IK bones

This commit is contained in:
2011-07-14 13:26:23 +00:00
parent ad08de4c2a
commit b3714ec8ed
3 changed files with 165 additions and 74 deletions

View File

@@ -40,6 +40,7 @@ def getConsObj(bone):
def consObjToBone(cons_obj):
#Utility function - returns related bone from ik object
if cons_obj.name[-3:] == "Org":
return cons_obj.name[:-3]
else:
@@ -49,26 +50,31 @@ def consObjToBone(cons_obj):
def addNewConstraint(m_constraint, cons_obj):
#Decide the correct Blender constraint according to the Mocap constraint type
if m_constraint.type == "point" or m_constraint.type == "freeze":
c_type = "LIMIT_LOCATION"
if m_constraint.type == "distance":
c_type = "LIMIT_DISTANCE"
if m_constraint.type == "floor":
c_type = "FLOOR"
#create and store the new constraint within m_constraint
real_constraint = cons_obj.constraints.new(c_type)
real_constraint.name = "Mocap constraint " + str(len(cons_obj.constraints))
m_constraint.real_constraint_bone = consObjToBone(cons_obj)
m_constraint.real_constraint = real_constraint.name
#set the rest of the constraint properties
setConstraint(m_constraint, bpy.context)
def removeConstraint(m_constraint, cons_obj):
#remove the influence fcurve and Blender constraint
oldConstraint = cons_obj.constraints[m_constraint.real_constraint]
removeInfluenceFcurve(cons_obj, bpy.context.active_object, oldConstraint)
cons_obj.constraints.remove(oldConstraint)
### Update functions. There are 2: UpdateType/UpdateBone
### and update for the others.
### Update functions. There are 3: UpdateType/Bone
### update framing (deals with changes in the desired frame range)
### And setConstraint which deals with the rest
def updateConstraintBoneType(m_constraint, context):
@@ -93,7 +99,9 @@ def setConstraintFraming(m_constraint, context):
bone = bones[m_constraint.constrained_bone]
cons_obj = getConsObj(bone)
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
#remove the old keyframes
removeInfluenceFcurve(cons_obj, obj, real_constraint)
#set the new ones according to the m_constraint properties
s, e = m_constraint.s_frame, m_constraint.e_frame
s_in, s_out = m_constraint.smooth_in, m_constraint.smooth_out
real_constraint.influence = 1
@@ -105,12 +113,14 @@ def setConstraintFraming(m_constraint, context):
def removeInfluenceFcurve(cons_obj, obj, real_constraint):
#Determine if the constrained object is a bone or an empty
if isinstance(cons_obj, bpy.types.PoseBone):
fcurves = obj.animation_data.action.fcurves
else:
fcurves = cons_obj.animation_data.action.fcurves
#Find the RNA data path of the constraint's influence
influence_RNA = real_constraint.path_from_id("influence")
#Retrieve the correct fcurve via the RNA data path and remove it
fcurve = [fcurve for fcurve in fcurves if fcurve.data_path == influence_RNA]
#clear the fcurve and set the frames.
if fcurve:
@@ -131,7 +141,7 @@ def setConstraint(m_constraint, context):
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
#frame changing section
#setConstraintFraming(m_constraint, cons_obj, obj, real_constraint)
setConstraintFraming(m_constraint, context)
#Set the blender constraint parameters
if m_constraint.type == "point":
@@ -154,7 +164,7 @@ def setConstraint(m_constraint, context):
real_constraint.owner_space = m_constraint.targetSpace
bpy.context.scene.frame_set(m_constraint.s_frame)
if isinstance(cons_obj, bpy.types.PoseBone):
x, y, z = cons_obj.center + (cons_obj.vector / 2)
x, y, z = cons_obj.bone.center + (cons_obj.bone.vector / 2) + obj.matrix_world.to_translation()
else:
x, y, z = cons_obj.matrix_world.to_translation()
@@ -178,82 +188,100 @@ def setConstraint(m_constraint, context):
real_constraint.distance = m_constraint.targetDist
# active/baked check
real_constraint.mute = (not m_constraint.active) and (m_constraint.baked)
real_constraint.mute = (not m_constraint.active)
def updateBake(self, context):
if self.baked:
print("baking...")
bakeConstraint(self, context)
else:
print("unbaking...")
unbakeConstraint(self, context)
def locBake(s_frame, e_frame, bones):
scene = bpy.context.scene
bakeDict = {}
for bone in bones:
bakeDict[bone.name] = {}
for t in range(s_frame, e_frame):
scene.frame_set(t)
for bone in bones:
bakeDict[bone.name][t] = bone.matrix.copy()
for t in range(s_frame, e_frame):
for bone in bones:
print(bone.bone.matrix_local.to_translation())
bone.matrix = bakeDict[bone.name][t]
bone.keyframe_insert("location", frame=t)
def bakeTransformFK(anim_data, s_frame, e_frame, end_bone, bones, cons_obj):
mute_ik = False
# Baking function which bakes all bones effected by the constraint
def bakeAllConstraints(obj, s_frame, e_frame, bones):
for bone in bones:
bone.bone.select = False
ik = hasIKConstraint(end_bone)
if not isinstance(cons_obj, bpy.types.PoseBone) and ik:
if ik.chain_count == 0:
selectedBones = bones
selectedBones = [] # Marks bones that need a full bake
simpleBake = [] # Marks bones that need only a location bake
for end_bone in bones:
if end_bone.name in [m_constraint.real_constraint_bone for m_constraint in obj.data.mocap_constraints]:
#For all bones that have a constraint:
ik = hasIKConstraint(end_bone)
cons_obj = getConsObj(end_bone)
if ik:
#If it's an auto generated IK:
if ik.chain_count == 0:
selectedBones += bones # Chain len 0, bake everything
else:
selectedBones += [end_bone] + end_bone.parent_recursive[:ik.chain_count - 1] # Bake the chain
else:
selectedBones = [end_bone] + end_bone.parent_recursive[:ik.chain_count - 1]
mute_ik = True
else:
selectedBones = [end_bone]
print(selectedBones)
#It's either an FK bone which we should just bake
#OR a user created IK target bone
simpleBake += [end_bone]
for bone in selectedBones:
bone.bone.select = True
anim_data.action = nla.bake(s_frame,
e_frame, action=anim_data.action)
return mute_ik
def bakeConstraint(m_constraint, context):
obj = context.active_object
bones = obj.pose.bones
end_bone = bones[m_constraint.constrained_bone]
cons_obj = getConsObj(end_bone)
s, e = m_constraint.s_frame, m_constraint.e_frame
s_in, s_out = m_constraint.smooth_in, m_constraint.smooth_out
s_frame = s - s_in
e_frame = e + s_out
mute_ik = bakeTransformFK(obj.animation_data, s_frame, e_frame, end_bone, bones, cons_obj)
if mute_ik:
ik_con = hasIKConstraint(end_bone)
ik_con.mute = True
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
real_constraint.mute = True
constraintTrack = obj.animation_data.nla_tracks["Mocap constraints"]
constraintStrip = constraintTrack.strips[0]
constraintStrip.action_frame_start = s_frame
constraintStrip.action_frame_end = e_frame
constraintStrip.frame_start = s_frame
constraintStrip.frame_end = e_frame
if selectedBones:
#Use bake function from NLA Bake Action operator
nla.bake(s_frame, e_frame, action=constraintStrip.action, only_selected=True, do_pose=True, do_object=False)
if simpleBake:
#Do a "simple" bake, location only, world space only.
locBake(s_frame, e_frame, simpleBake)
def unbakeConstraint(m_constraint, context):
# to unbake a constraint we need to delete the whole strip
# and rebake all the other constraints
#Calls the baking function and decativates releveant constraints
def bakeConstraints(context):
obj = context.active_object
bones = obj.pose.bones
s_frame, e_frame = context.scene.frame_start, context.scene.frame_end
#Bake relevant bones
bakeAllConstraints(obj, s_frame, e_frame, bones)
for m_constraint in obj.data.mocap_constraints:
end_bone = bones[m_constraint.real_constraint_bone]
cons_obj = getConsObj(end_bone)
# It's a control empty: turn the ik off
if not isinstance(cons_obj, bpy.types.PoseBone):
ik_con = hasIKConstraint(end_bone)
if ik_con:
ik_con.mute = True
# Deactivate related Blender Constraint
m_constraint.active = False
#Deletes the baked fcurves and reactivates relevant constraints
def unbakeConstraints(context):
# to unbake constraints we delete the whole strip
obj = context.active_object
bones = obj.pose.bones
end_bone = bones[m_constraint.constrained_bone]
cons_obj = getConsObj(end_bone)
scene = bpy.context.scene
constraintTrack = obj.animation_data.nla_tracks["Mocap constraints"]
constraintStrip = constraintTrack.strips[0]
action = constraintStrip.action
# delete the fcurves on the strip
for fcurve in action.fcurves:
action.fcurves.remove(fcurve)
for other_m_constraint in obj.data.mocap_constraints:
if m_constraint != other_m_constraint:
bakeConstraint(other_m_constraint)
# It's a control empty: turn the ik back on
if not isinstance(cons_obj, bpy.types.PoseBone):
ik_con = hasIKConstraint(end_bone)
if ik_con:
ik_con.mute = False
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
real_constraint.mute = False
# reactivate relevant constraints
for m_constraint in obj.data.mocap_constraints:
end_bone = bones[m_constraint.real_constraint_bone]
cons_obj = getConsObj(end_bone)
# It's a control empty: turn the ik back on
if not isinstance(cons_obj, bpy.types.PoseBone):
ik_con = hasIKConstraint(end_bone)
if ik_con:
ik_con.mute = False
m_constraint.active = True