Texturepaint now supports all the imagepaint brush settings, with the
exception of the clone tool. One level undo for image- and texturepaint, only storing those tiles that changed. Test to improve texturepaint performance using glTexSubImage2D, only enabled with 2^n sized textures and mipmapping off. Painting a 2048x2048 texture is then pretty smooth here, as long as the geometry is not too complex.
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@@ -35,9 +35,10 @@
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void imagepaint_redraw_tool(void);
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void imagepaint_pick(short mousebutton);
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void imagepaint_paint(short mousebutton, short texturepaint);
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void imagepaint_paint(short mousebutton);
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void texturepaint_paint(short mousebutton);
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void imagepaint_undo();
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void free_imagepaint();
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#endif /* BDR_IMAGEPAINT_H */
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