removed some unused vars from Curve and matrix

scn.objects.new(None) - adds a new empty
 - new objects are selected by default now

further stripped down the vector struct, the wrapped state was being stored and 2 places.
This commit is contained in:
2006-10-07 11:49:53 +00:00
parent 30d207e650
commit b3a48fe82e
5 changed files with 47 additions and 72 deletions

View File

@@ -1292,7 +1292,7 @@ static PyObject *SceneObSeq_add( BPy_SceneObSeq * self, PyObject *pyobj )
static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
{
void *data = NULL;
int type;
short type;
struct Object *object;
Base *base;
PyObject *py_data;
@@ -1307,10 +1307,8 @@ static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
if( !PyArg_ParseTuple( args, "O", &py_data ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected an object as argument" );
if( ArmatureObject_Check( py_data ) ) {
data = ( void * ) PyArmature_AsArmature((BPy_Armature*)py_data);
type = OB_ARMATURE;
if (py_data == Py_None) {
type = OB_EMPTY;
} else if( Camera_CheckPyObject( py_data ) ) {
data = ( void * ) Camera_FromPyObject( py_data );
type = OB_CAMERA;
@@ -1340,17 +1338,22 @@ static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
}
/* have we set data to something good? */
if( !data )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"link argument type is not supported " );
object = alloc_libblock( &( G.main->object ), ID_OB, ((ID *)data)->name + 2 );
if( data ) {
((ID *)object->data)->us++;
object = alloc_libblock( &( G.main->object ), ID_OB, ((ID *)data)->name + 2 );
} else {
if (type != OB_EMPTY) {
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"objects.new() argument type is not supported" );
}
object = alloc_libblock( &( G.main->object ), ID_OB, "Empty" );
}
object->data = data;
((ID *)object->data)->us++;
object->flag = 0;
object->type = (short)type;
object->flag = SELECT;
object->type = type;
/* Object properties copied from M_Object_New */
@@ -1418,7 +1421,7 @@ static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
base->object = object; /* link object to the new base */
base->lay= object->lay = scene->lay; /* Layer, by default visible*/
base->flag = 0;
base->flag = SELECT;
object->id.us = 1; /* we will exist once in this scene */
BLI_addhead( &(scene->base), base ); /* finally, link new base to scene */