Fix cycles crash when voxel attributes changed
This could happen e.g. when changing smoke type from flow to domain or connecting a volume shader with to a domain without an actual flow type around. Fixes T58569, T68359 Reviewers: brecht Maniphest Tasks: T58569, T68359 Differential Revision: https://developer.blender.org/D5478
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@@ -1002,6 +1002,9 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph &b_depsgraph,
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oldcurve_keys.steal_data(mesh->curve_keys);
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oldcurve_radius.steal_data(mesh->curve_radius);
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/* ensure bvh rebuild (instead of refit) if has_voxel_attributes() changed */
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bool oldhas_voxel_attributes = mesh->has_voxel_attributes();
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mesh->clear();
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mesh->used_shaders = used_shaders;
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mesh->name = ustring(b_ob_data.name().c_str());
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@@ -1050,7 +1053,8 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph &b_depsgraph,
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/* tag update */
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bool rebuild = (oldtriangles != mesh->triangles) || (oldsubd_faces != mesh->subd_faces) ||
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(oldsubd_face_corners != mesh->subd_face_corners) ||
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(oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius);
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(oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius) ||
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(oldhas_voxel_attributes != mesh->has_voxel_attributes());
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mesh->tag_update(scene, rebuild);
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@@ -1091,6 +1091,17 @@ bool Mesh::has_true_displacement() const
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return false;
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}
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bool Mesh::has_voxel_attributes() const
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{
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foreach (const Attribute &attr, attributes.attributes) {
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if (attr.element == ATTR_ELEMENT_VOXEL) {
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return true;
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}
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}
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return false;
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}
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float Mesh::motion_time(int step) const
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{
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return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f;
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@@ -2020,15 +2031,7 @@ void MeshManager::device_update_preprocess(Device *device, Scene *scene, Progres
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if (need_update && mesh->has_volume) {
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/* Create volume meshes if there is voxel data. */
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bool has_voxel_attributes = false;
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foreach (Attribute &attr, mesh->attributes.attributes) {
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if (attr.element == ATTR_ELEMENT_VOXEL) {
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has_voxel_attributes = true;
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}
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}
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if (has_voxel_attributes) {
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if (mesh->has_voxel_attributes()) {
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if (!volume_images_updated) {
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progress.set_status("Updating Meshes Volume Bounds");
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device_update_volume_images(device, scene, progress);
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@@ -318,6 +318,7 @@ class Mesh : public Node {
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bool has_motion_blur() const;
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bool has_true_displacement() const;
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bool has_voxel_attributes() const;
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/* Convert between normalized -1..1 motion time and index
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* in the VERTEX_MOTION attribute. */
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