Merge branch 'master' into blender2.8
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@@ -307,7 +307,19 @@ bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], con
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/* select */
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#define MAXPICKELEMS 2500
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#define MAXPICKBUF (4 * MAXPICKELEMS)
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short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, bool do_nearest);
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enum {
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/* all elements in the region, ignore depth */
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VIEW3D_SELECT_ALL = 0,
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/* pick also depth sorts (only for small regions!) */
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VIEW3D_SELECT_PICK_ALL = 1,
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/* sorts and only returns visible objects (only for small regions!) */
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VIEW3D_SELECT_PICK_NEAREST = 2,
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};
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int view3d_opengl_select(
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struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
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int select_mode);
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/* view3d_select.c */
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float ED_view3d_select_dist_px(void);
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