Cleanup: use early return in view3d iterator callbacks

This commit is contained in:
2021-06-21 12:49:16 +10:00
parent 5df6b4004c
commit b45cee1aaf

View File

@@ -150,17 +150,17 @@ static void mesh_foreachScreenVert__mapFunc(void *userData,
{
foreachScreenVert_userData *data = userData;
BMVert *eve = BM_vert_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eve, BM_ELEM_HIDDEN))) {
return;
}
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK) {
return;
}
data->func(data->userData, eve, screen_co, index);
}
}
void mesh_foreachScreenVert(
@@ -198,8 +198,10 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData,
{
foreachScreenEdge_userData *data = userData;
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
return;
}
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
float screen_co_a[2];
float screen_co_b[2];
eV3DProjTest clip_flag_nowin = data->clip_flag & ~V3D_PROJ_TEST_CLIP_WIN;
@@ -220,7 +222,6 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData,
}
data->func(data->userData, eed, screen_co_a, screen_co_b, index);
}
}
void mesh_foreachScreenEdge(ViewContext *vc,
@@ -271,10 +272,12 @@ static void mesh_foreachScreenEdge_clip_bb_segment__mapFunc(void *userData,
{
foreachScreenEdge_userData *data = userData;
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
return;
}
BLI_assert(data->clip_flag & V3D_PROJ_TEST_CLIP_BB);
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
float v0co_clip[3];
float v1co_clip[3];
@@ -305,7 +308,6 @@ static void mesh_foreachScreenEdge_clip_bb_segment__mapFunc(void *userData,
}
data->func(data->userData, eed, screen_co_a, screen_co_b, index);
}
}
/**
@@ -359,14 +361,17 @@ static void mesh_foreachScreenFace__mapFunc(void *userData,
{
foreachScreenFace_userData *data = userData;
BMFace *efa = BM_face_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(efa, BM_ELEM_HIDDEN))) {
return;
}
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, cent, screen_co, data->clip_flag) ==
if (ED_view3d_project_float_object(data->vc.region, cent, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK) {
return;
}
data->func(data->userData, efa, screen_co, index);
}
}
}
void mesh_foreachScreenFace(