Added ode physics to blender and player targets.
ActiveX control still has a linkigng problem. Maarten
This commit is contained in:
@@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=PHY_Ode - Win32 Debug
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CFG=PHY_Ode - Win32 MT DLL Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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@@ -13,12 +13,14 @@ CFG=PHY_Ode - Win32 Debug
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 Debug"
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!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 MT DLL Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Ode - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Ode - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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@@ -42,7 +44,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -66,7 +68,55 @@ LIB32=link.exe -lib
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../source/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Release"
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# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
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# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Debug"
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# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
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# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -82,6 +132,8 @@ LIB32=link.exe -lib
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# Name "PHY_Ode - Win32 Release"
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# Name "PHY_Ode - Win32 Debug"
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# Name "PHY_Ode - Win32 MT DLL Release"
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# Name "PHY_Ode - Win32 MT DLL Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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