Bugfix #21051: Restored 'Playback FPS'
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View. The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
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@@ -107,7 +107,9 @@ void ED_screen_new_window(struct bContext *C, struct rcti *position, int type);
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/* anim */
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void ED_update_for_newframe(const struct bContext *C, int mute);
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void ED_refresh_viewport_fps(struct bContext *C);
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/* screen keymaps */
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void ED_operatortypes_screen(void);
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void ED_keymap_screen(struct wmKeyConfig *keyconf);
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