Cleanup: use unsigned char for theme colors

Nearly all byte-color functions use 'uchar'
causing casts when then colors were passed in.

Declare as uchar to remove the need for casts.
This commit is contained in:
2019-08-06 04:20:17 +10:00
parent 17f299c5d1
commit b4a325f535
17 changed files with 324 additions and 320 deletions

View File

@@ -1736,7 +1736,7 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
/* backdrop */
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_3ubAlpha(
true, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f, (uchar *)wcol->inner, 255);
true, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f, wcol->inner, 255);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
@@ -1771,7 +1771,7 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ubv((uchar *)wcol->inner);
immUniformColor3ubv(wcol->inner);
GPU_blend(true);
GPU_line_smooth(true);
@@ -1831,7 +1831,7 @@ static void gl_shaded_color_get_fl(const uchar *color, int shade, float r_color[
rgb_uchar_to_float(r_color, color_shaded);
}
static void gl_shaded_color(uchar *color, int shade)
static void gl_shaded_color(const uchar *color, int shade)
{
uchar color_shaded[3];
gl_shaded_color_get(color, shade, color_shaded);
@@ -1914,10 +1914,10 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, const uiWidgetColors *wcol, cons
}
else {
if (cumap->flag & CUMA_DO_CLIP) {
gl_shaded_color_get_fl((uchar *)wcol->inner, -20, color_backdrop);
gl_shaded_color_get_fl(wcol->inner, -20, color_backdrop);
immUniformColor3fv(color_backdrop);
immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
immUniformColor3ubv((uchar *)wcol->inner);
immUniformColor3ubv(wcol->inner);
immRectf(pos,
rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
@@ -1925,19 +1925,19 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, const uiWidgetColors *wcol, cons
rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
}
else {
rgb_uchar_to_float(color_backdrop, (const uchar *)wcol->inner);
rgb_uchar_to_float(color_backdrop, wcol->inner);
immUniformColor3fv(color_backdrop);
immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}
/* grid, every 0.25 step */
gl_shaded_color((uchar *)wcol->inner, -16);
gl_shaded_color(wcol->inner, -16);
ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 0.25f);
/* grid, every 1.0 step */
gl_shaded_color((uchar *)wcol->inner, -24);
gl_shaded_color(wcol->inner, -24);
ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 1.0f);
/* axes */
gl_shaded_color((uchar *)wcol->inner, -50);
gl_shaded_color(wcol->inner, -50);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, rect->xmin, rect->ymin + zoomy * (-offsy));
immVertex2f(pos, rect->xmax, rect->ymin + zoomy * (-offsy));
@@ -2026,7 +2026,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, const uiWidgetColors *wcol, cons
GPU_blend(true);
/* Curve filled. */
immUniformColor3ubvAlpha((uchar *)wcol->item, 128);
immUniformColor3ubvAlpha(wcol->item, 128);
GPU_polygon_smooth(true);
immBegin(GPU_PRIM_TRI_STRIP, (CM_TABLE * 2 + 2) + 4);
immVertex2f(pos, line_range.xmin, rect->ymin);
@@ -2044,7 +2044,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, const uiWidgetColors *wcol, cons
/* Curve line. */
GPU_line_width(1.0f);
immUniformColor3ubvAlpha((uchar *)wcol->item, 255);
immUniformColor3ubvAlpha(wcol->item, 255);
GPU_line_smooth(true);
immBegin(GPU_PRIM_LINE_STRIP, (CM_TABLE + 1) + 2);
immVertex2f(pos, line_range.xmin, line_range.ymin);
@@ -2099,7 +2099,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, const uiWidgetColors *wcol, cons
pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ubv((uchar *)wcol->outline);
immUniformColor3ubv(wcol->outline);
imm_draw_box_wire_2d(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
immUnbindProgram();