BGE PyAPI can now import text (within the blend-file)
Previously this only worked with the Blender API. - bpy_internal_import small C file that Blender scripting and the game engine use. - Tested with blender, blenderplayer, loading files - Needed to use a hack to override the Main struct since the game engine doesn't set G.main - when the sandbox is set, only internal scripts can be imported.
This commit is contained in:
@@ -71,6 +71,7 @@
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#include "api2_2x/Registry.h"
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#include "api2_2x/Pose.h"
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#include "api2_2x/bpy.h" /* for the new "bpy" module */
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#include "api2_2x/bpy_internal_import.h"
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/*these next two are for pyconstraints*/
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#include "api2_2x/IDProp.h"
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@@ -164,10 +165,8 @@ static PyObject *RunPython( Text * text, PyObject * globaldict );
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static PyObject *CreateGlobalDictionary( void );
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static void ReleaseGlobalDictionary( PyObject * dict );
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static void DoAllScriptsFromList( ListBase * list, short event );
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static PyObject *importText( char *name );
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static void init_ourImport( void );
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static void init_ourReload( void );
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static PyObject *blender_import( PyObject * self, PyObject * args, PyObject * kw);
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static void BPY_Err_Handle( char *script_name );
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@@ -2821,91 +2820,11 @@ static void DoAllScriptsFromList( ListBase * list, short event )
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return;
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}
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static PyObject *importText( char *name )
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{
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Text *text;
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char txtname[22]; /* 21+NULL */
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char *buf = NULL;
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int namelen = strlen( name );
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if (namelen>21-3) return NULL; /* we know this cant be importable, the name is too long for blender! */
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memcpy( txtname, name, namelen );
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memcpy( &txtname[namelen], ".py", 4 );
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for(text = G.main->text.first; text; text = text->id.next) {
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if( !strcmp( txtname, text->id.name+2 ) )
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break;
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}
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if( !text )
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return NULL;
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if( !text->compiled ) {
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buf = txt_to_buf( text );
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text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
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MEM_freeN( buf );
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if( PyErr_Occurred( ) ) {
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PyErr_Print( );
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BPY_free_compiled_text( text );
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return NULL;
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}
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}
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return PyImport_ExecCodeModule( name, text->compiled );
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}
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static PyMethodDef bimport[] = {
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{"blimport", blender_import, METH_KEYWORDS, "our own import"}
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};
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static PyObject *blender_import( PyObject * self, PyObject * args, PyObject * kw)
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{
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PyObject *exception, *err, *tb;
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char *name;
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PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
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PyObject *m;
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//PyObject_Print(args, stderr, 0);
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#if (PY_VERSION_HEX >= 0x02060000)
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int dummy_val; /* what does this do?*/
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static char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", 0};
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if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOOi:bimport", kwlist,
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&name, &globals, &locals, &fromlist, &dummy_val) )
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return NULL;
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#else
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static char *kwlist[] = {"name", "globals", "locals", "fromlist", 0};
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if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOO:bimport", kwlist,
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&name, &globals, &locals, &fromlist ) )
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return NULL;
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#endif
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m = PyImport_ImportModuleEx( name, globals, locals, fromlist );
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if( m )
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return m;
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else
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PyErr_Fetch( &exception, &err, &tb ); /*restore for probable later use */
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m = importText( name );
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if( m ) { /* found module, ignore above exception */
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PyErr_Clear( );
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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printf( "imported from text buffer...\n" );
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} else {
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PyErr_Restore( exception, err, tb );
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}
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return m;
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}
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static void init_ourImport( void )
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{
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PyObject *m, *d;
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PyObject *import = PyCFunction_New( bimport, NULL );
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PyObject *import = PyCFunction_New( bpy_import, NULL );
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m = PyImport_AddModule( "__builtin__" );
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d = PyModule_GetDict( m );
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@@ -2913,100 +2832,10 @@ static void init_ourImport( void )
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EXPP_dict_set_item_str( d, "__import__", import );
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}
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/*
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* find in-memory module and recompile
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*/
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static PyObject *reimportText( PyObject *module )
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{
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Text *text;
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char *txtname;
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char *name;
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char *buf = NULL;
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/* get name, filename from the module itself */
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txtname = PyModule_GetFilename( module );
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name = PyModule_GetName( module );
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if( !txtname || !name)
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return NULL;
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/* look up the text object */
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text = ( Text * ) & ( G.main->text.first );
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while( text ) {
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if( !strcmp( txtname, text->id.name+2 ) )
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break;
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text = text->id.next;
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}
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/* uh-oh.... didn't find it */
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if( !text )
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return NULL;
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/* if previously compiled, free the object */
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/* (can't see how could be NULL, but check just in case) */
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if( text->compiled ){
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Py_DECREF( (PyObject *)text->compiled );
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}
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/* compile the buffer */
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buf = txt_to_buf( text );
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text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
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MEM_freeN( buf );
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/* if compile failed.... return this error */
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if( PyErr_Occurred( ) ) {
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PyErr_Print( );
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BPY_free_compiled_text( text );
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return NULL;
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}
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/* make into a module */
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return PyImport_ExecCodeModule( name, text->compiled );
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}
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/*
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* our reload() module, to handle reloading in-memory scripts
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*/
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static PyObject *blender_reload( PyObject * self, PyObject * args )
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{
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PyObject *exception, *err, *tb;
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PyObject *module = NULL;
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PyObject *newmodule = NULL;
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/* check for a module arg */
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if( !PyArg_ParseTuple( args, "O:breload", &module ) )
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return NULL;
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/* try reimporting from file */
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newmodule = PyImport_ReloadModule( module );
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if( newmodule )
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return newmodule;
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/* no file, try importing from memory */
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PyErr_Fetch( &exception, &err, &tb ); /*restore for probable later use */
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newmodule = reimportText( module );
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if( newmodule ) { /* found module, ignore above exception */
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PyErr_Clear( );
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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} else
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PyErr_Restore( exception, err, tb );
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return newmodule;
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}
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static PyMethodDef breload[] = {
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{"blreload", blender_reload, METH_VARARGS, "our own reload"}
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};
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static void init_ourReload( void )
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{
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PyObject *m, *d;
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PyObject *reload = PyCFunction_New( breload, NULL );
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PyObject *reload = PyCFunction_New( bpy_reload, NULL );
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m = PyImport_AddModule( "__builtin__" );
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d = PyModule_GetDict( m );
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