BGE PyAPI can now import text (within the blend-file)
Previously this only worked with the Blender API. - bpy_internal_import small C file that Blender scripting and the game engine use. - Tested with blender, blenderplayer, loading files - Needed to use a hack to override the Main struct since the game engine doesn't set G.main - when the sandbox is set, only internal scripts can be imported.
This commit is contained in:
230
source/blender/python/api2_2x/bpy_internal_import.c
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230
source/blender/python/api2_2x/bpy_internal_import.c
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/*
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* $Id: bpy_types.h 14444 2008-04-16 22:40:48Z hos $
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "bpy_internal_import.h"
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#include "DNA_text_types.h"
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#include "DNA_ID.h"
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#include "BKE_global.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_text.h" /* txt_to_buf */
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#include "BKE_main.h"
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static Main *bpy_import_main= NULL;
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static void free_compiled_text(Text *text)
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{
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if(text->compiled) {
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Py_DECREF(text->compiled);
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}
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text->compiled= NULL;
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}
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struct Main *bpy_import_main_get(void)
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{
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return bpy_import_main;
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}
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void bpy_import_main_set(struct Main *maggie)
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{
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bpy_import_main= maggie;
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}
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PyObject *importText( char *name )
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{
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Text *text;
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char txtname[22]; /* 21+NULL */
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char *buf = NULL;
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int namelen = strlen( name );
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Main *maggie= bpy_import_main ? bpy_import_main:G.main;
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if (namelen>21-3) return NULL; /* we know this cant be importable, the name is too long for blender! */
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memcpy( txtname, name, namelen );
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memcpy( &txtname[namelen], ".py", 4 );
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for(text = maggie->text.first; text; text = text->id.next) {
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fprintf(stderr, "%s | %s\n", txtname, text->id.name+2);
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if( !strcmp( txtname, text->id.name+2 ) )
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break;
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}
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if( !text )
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return NULL;
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if( !text->compiled ) {
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buf = txt_to_buf( text );
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text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
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MEM_freeN( buf );
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if( PyErr_Occurred( ) ) {
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PyErr_Print( );
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free_compiled_text( text );
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return NULL;
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}
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}
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return PyImport_ExecCodeModule( name, text->compiled );
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}
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/*
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* find in-memory module and recompile
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*/
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PyObject *reimportText( PyObject *module )
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{
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Text *text;
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char *txtname;
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char *name;
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char *buf = NULL;
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Main *maggie= bpy_import_main ? bpy_import_main:G.main;
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/* get name, filename from the module itself */
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txtname = PyModule_GetFilename( module );
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name = PyModule_GetName( module );
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if( !txtname || !name)
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return NULL;
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/* look up the text object */
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text = ( Text * ) & ( maggie->text.first );
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while( text ) {
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if( !strcmp( txtname, text->id.name+2 ) )
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break;
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text = text->id.next;
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}
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/* uh-oh.... didn't find it */
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if( !text )
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return NULL;
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/* if previously compiled, free the object */
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/* (can't see how could be NULL, but check just in case) */
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if( text->compiled ){
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Py_DECREF( (PyObject *)text->compiled );
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}
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/* compile the buffer */
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buf = txt_to_buf( text );
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text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
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MEM_freeN( buf );
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/* if compile failed.... return this error */
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if( PyErr_Occurred( ) ) {
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PyErr_Print( );
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free_compiled_text( text );
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return NULL;
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}
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/* make into a module */
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return PyImport_ExecCodeModule( name, text->compiled );
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}
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static PyObject *blender_import( PyObject * self, PyObject * args, PyObject * kw)
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{
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PyObject *exception, *err, *tb;
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char *name;
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PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
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PyObject *m;
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//PyObject_Print(args, stderr, 0);
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#if (PY_VERSION_HEX >= 0x02060000)
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int dummy_val; /* what does this do?*/
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static char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", 0};
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if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOOi:bpy_import", kwlist,
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&name, &globals, &locals, &fromlist, &dummy_val) )
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return NULL;
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#else
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static char *kwlist[] = {"name", "globals", "locals", "fromlist", 0};
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if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOO:bpy_import", kwlist,
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&name, &globals, &locals, &fromlist ) )
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return NULL;
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#endif
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m = PyImport_ImportModuleEx( name, globals, locals, fromlist );
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if( m )
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return m;
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else
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PyErr_Fetch( &exception, &err, &tb ); /*restore for probable later use */
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m = importText( name );
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if( m ) { /* found module, ignore above exception */
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PyErr_Clear( );
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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printf( "imported from text buffer...\n" );
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} else {
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PyErr_Restore( exception, err, tb );
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}
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return m;
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}
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/*
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* our reload() module, to handle reloading in-memory scripts
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*/
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static PyObject *blender_reload( PyObject * self, PyObject * args )
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{
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PyObject *exception, *err, *tb;
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PyObject *module = NULL;
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PyObject *newmodule = NULL;
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/* check for a module arg */
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if( !PyArg_ParseTuple( args, "O:bpy_reload", &module ) )
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return NULL;
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/* try reimporting from file */
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newmodule = PyImport_ReloadModule( module );
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if( newmodule )
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return newmodule;
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/* no file, try importing from memory */
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PyErr_Fetch( &exception, &err, &tb ); /*restore for probable later use */
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newmodule = reimportText( module );
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if( newmodule ) { /* found module, ignore above exception */
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PyErr_Clear( );
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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} else
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PyErr_Restore( exception, err, tb );
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return newmodule;
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}
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PyMethodDef bpy_import[] = { {"bpy_import", blender_import, METH_KEYWORDS, "blenders import"} };
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PyMethodDef bpy_reload[] = { {"bpy_reload", blender_reload, METH_VARARGS, "blenders reload"} };
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