python api: add functionality to remove uv-texture layers.
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@@ -202,7 +202,6 @@ void DPAINT_OT_type_toggle(wmOperatorType *ot)
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static int output_toggle_exec(bContext *C, wmOperator *op)
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{
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Object *ob = ED_object_context(C);
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Scene *scene = CTX_data_scene(C);
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DynamicPaintSurface *surface;
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DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint);
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int output = RNA_enum_get(op->ptr, "output"); /* currently only 1/0 */
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@@ -223,7 +222,7 @@ static int output_toggle_exec(bContext *C, wmOperator *op)
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/* Vertex Color Layer */
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if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
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if (!exists)
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ED_mesh_color_add(C, scene, ob, ob->data, name, 1);
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ED_mesh_color_add(ob->data, name, true);
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else
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ED_mesh_color_remove_named(ob->data, name);
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}
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