- change mesh_get_derived_render to mesh_create_derived_render (always
builds new DerivedMesh... caching can come later) - split DerivedMesh returning functions into editmesh and mesh groups - got rid of DL_NORS displist type (get built on fly for mesh when needed) - got rid of Mesh.disp (yay!) - started to punch DerivedMesh returning functions into shape to introduce modifier stack
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@@ -2399,7 +2399,6 @@ static void EXPP_unlink_mesh( Mesh * me )
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static int unlink_existingMeshData( Mesh * mesh )
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{
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freedisplist( &mesh->disp );
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EXPP_unlink_mesh( mesh );
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if( mesh->mvert )
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MEM_freeN( mesh->mvert );
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