Sculpt: add Topology Rake, to align edges along brush while painting.
This helps to generate cleaner topology and define sharp features for dynamic topology. Best used on relatively low-poly meshes, it is not needed as much for high detail areas and has a performance impact. Differential Revision: https://developer.blender.org/D4189
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@@ -270,6 +270,13 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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if not self.is_popover:
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brush_basic_sculpt_settings(col, context, brush)
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# topology_rake_factor
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if capabilities.has_topology_rake and \
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context.sculpt_object.use_dynamic_topology_sculpting:
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col.separator()
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row = col.row()
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row.prop(brush, "topology_rake_factor", slider=True)
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# auto_smooth_factor and use_inverse_smooth_pressure
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if capabilities.has_auto_smooth:
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col.separator()
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