- finished some minor drawing stuff which i couldnt complete last friday:
(related to rounded theme)
- layer buttons in view3d header grouped
- outline colour now blends darker with respect to background (better
visibility on dark backgrounds)
- added some align calls to user settings menu
Now back to real bugs!
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@@ -1246,7 +1246,8 @@ static void round_button(float x1, float y1, float x2, float y2, float asp, int
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gl_round_box(x1, y1, x2, y2, rad);
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glEnd();
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BIF_ThemeColorShade(colorid, -70);
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BIF_ThemeColorBlendShade(colorid, TH_BACK, 0.5, -70);
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//BIF_ThemeColorShade(colorid, -70);
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glBegin(GL_LINE_LOOP);
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gl_round_box(x1, y1, x2, y2, rad);
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@@ -1260,7 +1261,8 @@ static void round_button_mid(float x1, float y1, float x2, float y2, float asp,
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{
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glRectf(x1, y1, x2, y2);
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BIF_ThemeColorShade(colorid, -70);
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//BIF_ThemeColorShade(colorid, -70);
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BIF_ThemeColorBlendShade(colorid, TH_BACK, 0.5, -70);
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// we draw full outline, its not AA, and it works better button mouse-over hilite
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// left right
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