feature request-(PapaSmurf)
tiny little little thing allow negative gravity on input for hot air balloons or under water plants
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@@ -3546,42 +3546,7 @@ static void object_softbodies_collision(Object *ob)
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uiBlockEndAlign(block);
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/*SOLVER SETTINGS*/
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uiBlockBeginAlign(block);
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/* done in another panel now*/
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/*
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uiDefButS(block, MENU, B_SOFTBODY_CHANGE, sbsolvers,10,100,50,20, &sb->solver_ID, 14.0, 0.0, 0, 0, "Select Solver");
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sb->solver_ID = 0;
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switch (sb->solver_ID) {
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case 0:
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case 1:
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{adaptive_mode = 1; break;}
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case 3:
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{adaptive_mode = 0; break;}
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default: printf("SB_solver?\n"); // should never happen
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}
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if(adaptive_mode){
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uiDefButF(block, NUM, B_DIFF, "Error Lim:", 60,100,120,20, &sb->rklimit , 0.001, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
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uiDefButBitS(block, TOG, SBSO_OLDERR, B_DIFF,"O", 180,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Old Error Calculation");
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uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 200,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
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uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 290,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
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uiBlockEndAlign(block);
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uiDefButS(block, NUM, B_DIFF, "MinS:", 10,80,100,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
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uiDefButS(block, NUM, B_DIFF, "MaxS:", 110,80,100,20, &sb->maxloops, 0.00, 30000.0, 10, 0, "Maximal # solver steps/frame ");
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uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
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}
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else{
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 210,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
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uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 290,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
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uiBlockEndAlign(block);
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uiDefButS(block, NUM, B_DIFF, "Steps:", 10,80,100,20, &sb->minloops, 1.00, 30000.0, 10, 0, "Solver steps/frame ");
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uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
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}
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*/
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}
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/* OTHER OBJECTS COLLISION STUFF */
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if (ob->type==OB_MESH){
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@@ -3604,12 +3569,12 @@ static void object_softbodies_solver(Object *ob)
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static int val;
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short *softflag=&ob->softflag, psys_cur=0, adaptive_mode=0;
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int ob_has_hair=psys_ob_has_hair(ob);
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if(!_can_softbodies_at_all(ob)) return;
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if(!_can_softbodies_at_all(ob)) return;
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block= uiNewBlock(&curarea->uiblocks, "object_softbodies_solver", UI_EMBOSS, UI_HELV, curarea->win);
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if(uiNewPanel(curarea, block, "Soft Body Solver", "Physics", 651, 0, 318, 204)==0) return;
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uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
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/* doubt that is really needed here but for now */
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/* doubt that is really needed here but for now */
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if(ob_has_hair) {
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if(PE_get_current_num(ob) >= 0) {
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ParticleSystem *psys = PE_get_current(ob);
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@@ -3646,9 +3611,8 @@ static void object_softbodies_solver(Object *ob)
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uiDefBut(block, LABEL, 0, "Solver select",10,200,300,20, NULL, 0.0, 0, 0, 0, "");
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uiDefButS(block, MENU, B_SOFTBODY_CHANGE, sbsolvers,10,180,300,20, &sb->solver_ID, 14.0, 0.0, 0, 0, "Select Solver");
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uiBlockEndAlign(block);
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/*some have adapive step size - some not*/
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//sb->solver_ID = 0; /* ugly hack to prepare peach freeze */
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switch (sb->solver_ID) {
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case 0:
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case 1:
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@@ -3659,7 +3623,7 @@ static void object_softbodies_solver(Object *ob)
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}
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if(adaptive_mode){
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uiBlockBeginAlign(block);
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uiDefBut(block, LABEL, 0, "Step size controls",10,160,300,20, NULL, 0.0, 0, 0, 0, "");
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uiDefBut(block, LABEL, 0, "Step size controls",10,160,300,20, NULL, 0.0, 0, 0, 0, "");
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uiDefButF(block, NUM, B_DIFF, "Error Lim:", 10,140,280,20, &sb->rklimit , 0.001, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
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uiDefButBitS(block, TOG, SBSO_OLDERR, B_DIFF,"V", 290,140,20,20, &sb->solverflags, 0, 0, 0, 0, "Use velocities for automagic step sizes");
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uiDefButS(block, NUM, B_DIFF, "MinS:", 10,120,150,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
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@@ -3667,11 +3631,11 @@ static void object_softbodies_solver(Object *ob)
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefBut(block, LABEL, 0, "Collision helpers",10,100,300,20, NULL, 0.0, 0, 0, 0, "");
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uiDefBut(block, LABEL, 0, "Collision helpers",10,100,300,20, NULL, 0.0, 0, 0, 0, "");
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uiDefButS(block, NUM, B_DIFF, "Choke:", 10,80,150,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
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uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 160,80,150,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefBut(block, LABEL, 0, "Diagnosis stuff",10,60,300,20, NULL, 0.0, 0, 0, 0, "");
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uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"Print Performance to Console", 10,40,300,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
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@@ -3687,10 +3651,9 @@ static void object_softbodies_solver(Object *ob)
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uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
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}
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uiBlockEndAlign(block);
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uiBlockEndAlign(block);
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}
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//uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
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}
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uiBlockEndAlign(block);
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}
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@@ -3814,7 +3777,7 @@ static void object_softbodies(Object *ob)
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
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uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50000.0, 10, 0, str);
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uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
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uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , -10.0, 10.0, 10, 0, "Apply gravitation to point movement");
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uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
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uiBlockEndAlign(block);
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