Fix T86379: When using "Append" not handling properly RigidBody constraints
This was simply never handled apparently. Also fixes a regression from recent append refactor that prevented RB objects to to properly handled too (since we instantiate loose objects in append step now, we need to handle RigidBody ones after that instantiation stage, otherwise nothing will happen since loose objects won't be in any scene).
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@@ -579,6 +579,16 @@ static void wm_append_loose_data_instantiate(WMLinkAppendData *lapp_data,
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id->tag &= ~LIB_TAG_DOIT;
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}
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/* Finally, add rigid body objects and constraints to current RB world(s). */
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for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
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WMLinkAppendDataItem *item = itemlink->link;
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ID *id = wm_append_loose_data_instantiate_process_check(item);
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if (id == NULL || GS(id->name) != ID_OB) {
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continue;
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}
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BKE_rigidbody_ensure_local_object(bmain, (Object *)id);
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}
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}
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/** \} */
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@@ -773,9 +783,6 @@ static void wm_append_do(WMLinkAppendData *lapp_data,
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local_appended_new_id);
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}
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if (GS(local_appended_new_id->name) == ID_OB) {
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BKE_rigidbody_ensure_local_object(bmain, (Object *)local_appended_new_id);
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}
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if (set_fakeuser) {
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if (!ELEM(GS(local_appended_new_id->name), ID_OB, ID_GR)) {
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/* Do not set fake user on objects nor collections (instancing). */
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