T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine
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@@ -391,7 +391,7 @@ class RENDER_UL_renderviews(UIList):
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class RENDER_PT_stereoscopy(RenderButtonsPanel, Panel):
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bl_label = "Stereoscopy"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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bl_options = {'DEFAULT_CLOSED'}
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def draw_header(self, context):
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@@ -432,28 +432,6 @@ class RENDER_PT_stereoscopy(RenderButtonsPanel, Panel):
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row.prop(rv, "camera_suffix", text="")
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class RENDER_PT_clay_settings(RenderButtonsPanel, Panel):
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bl_label = "Clay Settings"
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COMPAT_ENGINES = {'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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props = context.scene.display
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col = layout.column()
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col.template_icon_view(props, "matcap_icon")
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col.prop(props, "matcap_rotation")
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col.prop(props, "matcap_hue")
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col.prop(props, "matcap_saturation")
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col.prop(props, "matcap_value")
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col.prop(props, "matcap_ssao_samples")
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col.prop(props, "matcap_ssao_factor_cavity")
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col.prop(props, "matcap_ssao_factor_edge")
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col.prop(props, "matcap_ssao_distance")
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col.prop(props, "matcap_ssao_attenuation")
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col.prop(props, "matcap_hair_brightness_randomness")
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class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
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bl_label = "Ambient Occlusion"
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bl_options = {'DEFAULT_CLOSED'}
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@@ -796,7 +774,6 @@ classes = (
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RENDER_UL_renderviews,
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RENDER_PT_stereoscopy,
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RENDER_PT_hair,
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RENDER_PT_clay_settings,
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RENDER_PT_eevee_sampling,
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RENDER_PT_eevee_film,
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RENDER_PT_eevee_shadows,
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