Python GPU: Improve the Python GPU API documentation
This fixes some errors of continuity and consistency of formatting on https://docs.blender.org/api/current/gpu.html This also details the description of some parameters. Differential Revision: https://developer.blender.org/D10531
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@@ -130,9 +130,9 @@ PyDoc_STRVAR(pygpu_shader_uniform_from_name_doc,
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" Get uniform location by name.\n"
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"\n"
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" :param name: Name of the uniform variable whose location is to be queried.\n"
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" :type name: `str`\n"
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" :type name: str\n"
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" :return: Location of the uniform variable.\n"
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" :rtype: `int`\n");
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" :rtype: int\n");
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static PyObject *pygpu_shader_uniform_from_name(BPyGPUShader *self, PyObject *arg)
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{
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const char *name = PyUnicode_AsUTF8(arg);
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@@ -157,9 +157,9 @@ PyDoc_STRVAR(
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" Get uniform block location by name.\n"
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"\n"
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" :param name: Name of the uniform block variable whose location is to be queried.\n"
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" :type name: `str`\n"
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" :type name: str\n"
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" :return: The location of the uniform block variable.\n"
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" :rtype: `int`\n");
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" :rtype: int\n");
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static PyObject *pygpu_shader_uniform_block_from_name(BPyGPUShader *self, PyObject *arg)
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{
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const char *name = PyUnicode_AsUTF8(arg);
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@@ -559,7 +559,7 @@ PyDoc_STRVAR(pygpu_shader_calc_format_doc,
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" Build a new format based on the attributes of the shader.\n"
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"\n"
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" :return: vertex attribute format for the shader\n"
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" :rtype: GPUVertFormat\n");
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" :rtype: :class:`gpu.types.GPUVertFormat`\n");
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static PyObject *pygpu_shader_calc_format(BPyGPUShader *self, PyObject *UNUSED(arg))
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{
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BPyGPUVertFormat *ret = (BPyGPUVertFormat *)BPyGPUVertFormat_CreatePyObject(NULL);
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