== Sculpt Mode ==
Removed the draw_flag field from SculptData, moved the two draw flags over to SculptData.flags
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@@ -2184,7 +2184,7 @@ static int draw_mesh_object(Base *base, int dt, int flag)
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cageDM->release(cageDM);
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finalDM->release(finalDM);
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}
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else if(!G.obedit && (G.f & G_SCULPTMODE) &&(G.scene->sculptdata.draw_flag & SCULPTDRAW_FAST) &&
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else if(!G.obedit && (G.f & G_SCULPTMODE) &&(G.scene->sculptdata.flags & SCULPT_DRAW_FAST) &&
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OBACT==ob && !sculpt_modifiers_active(ob)) {
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sculptmode_draw_mesh(0);
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}
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