Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
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@@ -533,9 +533,9 @@ static void snap_curves_to_surface_exec_object(Object &curves_ob,
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VArraySpan<float2> surface_uv_map;
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if (curves_id.surface_uv_map != nullptr) {
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surface_uv_map = surface_mesh_component
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.attribute_try_get_for_read(
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curves_id.surface_uv_map, ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2)
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const bke::AttributeAccessor surface_attributes = bke::mesh_attributes(surface_mesh);
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surface_uv_map = surface_attributes
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.lookup(curves_id.surface_uv_map, ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2)
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.typed<float2>();
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}
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@@ -756,21 +756,20 @@ static int curves_set_selection_domain_exec(bContext *C, wmOperator *op)
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curves_id->selection_domain = domain;
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curves_id->flag |= CV_SCULPT_SELECTION_ENABLED;
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CurveComponent component;
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component.replace(curves_id, GeometryOwnershipType::Editable);
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CurvesGeometry &curves = CurvesGeometry::wrap(curves_id->geometry);
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bke::MutableAttributeAccessor attributes = curves.attributes_for_write();
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if (old_domain == ATTR_DOMAIN_POINT && domain == ATTR_DOMAIN_CURVE) {
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VArray<float> curve_selection = curves.adapt_domain(
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curves.selection_point_float(), ATTR_DOMAIN_POINT, ATTR_DOMAIN_CURVE);
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curve_selection.materialize(curves.selection_curve_float_for_write());
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component.attribute_try_delete(".selection_point_float");
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attributes.remove(".selection_point_float");
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}
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else if (old_domain == ATTR_DOMAIN_CURVE && domain == ATTR_DOMAIN_POINT) {
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VArray<float> point_selection = curves.adapt_domain(
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curves.selection_curve_float(), ATTR_DOMAIN_CURVE, ATTR_DOMAIN_POINT);
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point_selection.materialize(curves.selection_point_float_for_write());
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component.attribute_try_delete(".selection_curve_float");
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attributes.remove(".selection_curve_float");
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}
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/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a generic
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@@ -900,15 +899,14 @@ static int select_all_exec(bContext *C, wmOperator *op)
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}
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for (Curves *curves_id : unique_curves) {
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CurvesGeometry &curves = CurvesGeometry::wrap(curves_id->geometry);
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if (action == SEL_SELECT) {
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/* As an optimization, just remove the selection attributes when everything is selected. */
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CurveComponent component;
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component.replace(curves_id, GeometryOwnershipType::Editable);
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component.attribute_try_delete(".selection_point_float");
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component.attribute_try_delete(".selection_curve_float");
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bke::MutableAttributeAccessor attributes = curves.attributes_for_write();
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attributes.remove(".selection_point_float");
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attributes.remove(".selection_curve_float");
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}
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else {
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CurvesGeometry &curves = CurvesGeometry::wrap(curves_id->geometry);
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MutableSpan<float> selection = curves_id->selection_domain == ATTR_DOMAIN_POINT ?
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curves.selection_point_float_for_write() :
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curves.selection_curve_float_for_write();
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