Cleanup: use bool for poll functions
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@@ -121,7 +121,7 @@ void ED_base_object_activate(bContext *C, Base *base)
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/********************** Selection Operators **********************/
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static int objects_selectable_poll(bContext *C)
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static bool objects_selectable_poll(bContext *C)
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{
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/* we don't check for linked scenes here, selection is
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* still allowed then for inspection of scene */
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