Added normalize compositing node.
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@@ -62,6 +62,7 @@ extern bNodeType cmp_node_zcombine;
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extern bNodeType cmp_node_normal;
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extern bNodeType cmp_node_curve_vec;
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extern bNodeType cmp_node_map_value;
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extern bNodeType cmp_node_normalize;
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extern bNodeType cmp_node_filter;
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extern bNodeType cmp_node_blur;
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113
source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
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113
source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
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@@ -0,0 +1,113 @@
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/**
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* $Id: CMP_normalize.c,v 1.0 2007/03/24 06:57:29 scourage Exp $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../CMP_util.h"
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/* **************** NORMALIZE single channel, useful for Z buffer ******************** */
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static bNodeSocketType cmp_node_normalize_in[]= {
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{ SOCK_VALUE, 1, "Value", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketType cmp_node_normalize_out[]= {
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{ SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static void do_normalize(bNode *node, float *out, float *src, float *min, float *mult)
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{
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float res;
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res = (src[0] - min[0]) * mult[0];
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if (res > 1.0f) {
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out[0] = 1.0f;
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}
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else if (res < 0.0f) {
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out[0] = 0.0f;
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}
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else {
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out[0] = res;
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}
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}
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#define BLENDER_ZMAX 10000.0f
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static void node_composit_exec_normalize(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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/* stack order in: valbuf */
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/* stack order out: valbuf */
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if(out[0]->hasoutput==0) return;
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/* input no image? then only value operation */
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if(in[0]->data==NULL) {
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QUATCOPY(out[0]->vec, in[0]->vec);
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}
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else {
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float min = 1.0f+BLENDER_ZMAX;
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float max = -1.0f-BLENDER_ZMAX;
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float mult = 1.0f;
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float *val;
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/* make output size of input image */
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CompBuf *cbuf= in[0]->data;
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int tot= cbuf->x*cbuf->y;
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CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */
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for (val = cbuf->rect; tot; tot--, val++) {
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if ((*val > max) && (*val < BLENDER_ZMAX)) {
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max = *val;
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}
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if (*val < min) {
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min = *val;
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}
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}
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mult = 1.0f/(max-min);
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printf("min %f max %f\n", min, max);
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composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, NULL, &min, NULL, &mult, do_normalize, CB_VAL, CB_VAL, CB_VAL);
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out[0]->data= stackbuf;
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}
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}
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bNodeType cmp_node_normalize= {
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/* *next, *prev*/ NULL, NULL,
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/* type code */ CMP_NODE_NORMALIZE,
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/* name */ "Normalize",
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/* width+range */ 100, 60, 150,
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/* class+opts */ NODE_CLASS_OP_VECTOR, NODE_OPTIONS,
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/* input sock */ cmp_node_normalize_in,
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/* output sock */ cmp_node_normalize_out,
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/* storage */ "TexMapping",
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/* execfunc */ node_composit_exec_normalize,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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