style cleanup: follow style guide for/with/if spacing
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@@ -161,7 +161,7 @@ void BL_ConvertControllers(
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pyctrl->SetNamespace(converter->GetPyNamespace());
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if(pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) {
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if (pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) {
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if (pycont->text)
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{
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char *buf;
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@@ -181,7 +181,7 @@ void BL_ConvertControllers(
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pyctrl->SetScriptText(STR_String(pycont->module));
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pyctrl->SetScriptName(pycont->module); /* will be something like module.func so using it as the name is OK */
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if(pycont->flag & CONT_PY_DEBUG) {
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if (pycont->flag & CONT_PY_DEBUG) {
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printf("\nDebuging \"%s\", module for object %s\n\texpect worse performance.\n", pycont->module, blenderobject->id.name+2);
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pyctrl->SetDebug(true);
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}
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@@ -223,7 +223,7 @@ void BL_ConvertControllers(
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SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
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/* not strictly needed but gives syntax errors early on and
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* gives more predictable performance for larger scripts */
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if(pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
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if (pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
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pyctrl->Compile();
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else {
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/* We cant do this because importing runs the script which could end up accessing
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