style cleanup: follow style guide for/with/if spacing
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@@ -78,7 +78,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
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m_frameRate(frameRate),
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m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/
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{
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if(customLoadingAnimationURL[0] != '\0')
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if (customLoadingAnimationURL[0] != '\0')
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{
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m_customLoadingAnimationURL = new char[sizeof(customLoadingAnimationURL)];
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// not yet, need to be implemented first... m_customLoadingAnimation = true;
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@@ -87,13 +87,13 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
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// load the Blender logo into memory
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m_BlenderLogo = new GPC_RawImage();
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// blender3d size is 115 x 32 so make resulting texture 128 x 128
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if(!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8))
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if (!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8))
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m_BlenderLogo = 0;
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// load the Blender3D logo into memory
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m_Blender3DLogo = new GPC_RawImage();
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// blender3d size is 136 x 11 so make resulting texture 256 x 256
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if(!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8))
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if (!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8))
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m_Blender3DLogo = 0;
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#if 0
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@@ -101,7 +101,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
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// load the NaN logo into memory
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m_NaNLogo = new GPC_RawImage();
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// blender3d size is 32 x 31 so make resulting texture 64 x 64
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if(!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8))
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if (!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8))
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m_NaNLogo = 0;
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#endif
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}
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@@ -148,7 +148,7 @@ bool GPC_Engine::Start(const char *filename)
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StartKetsji();
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if(bfd->type == BLENFILETYPE_PUB)
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if (bfd->type == BLENFILETYPE_PUB)
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m_canvas->SetBannerDisplayEnabled(false);
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return true;
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@@ -173,7 +173,7 @@ bool GPC_Engine::Start(unsigned char *blenderDataBuffer,
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StartKetsji();
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if(bfd->type == BLENFILETYPE_PUB)
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if (bfd->type == BLENFILETYPE_PUB)
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m_canvas->SetBannerDisplayEnabled(false);
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return true;
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@@ -210,7 +210,7 @@ bool GPC_Engine::StartKetsji(void)
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void GPC_Engine::StartLoadingAnimation()
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{
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if(m_customLoadingAnimation)
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if (m_customLoadingAnimation)
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{
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}
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else
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@@ -218,7 +218,7 @@ void GPC_Engine::StartLoadingAnimation()
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unsigned char *blenderDataBuffer;
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int blenderDataBufferSize;
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GetRawLoadingAnimation(&blenderDataBuffer, &blenderDataBufferSize);
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if(!Start(blenderDataBuffer, blenderDataBufferSize))
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if (!Start(blenderDataBuffer, blenderDataBufferSize))
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cout << "something went wrong when starting the engine" << endl;
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delete blenderDataBuffer; // created with 'new' in GetRawLoadingAnimation()
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}
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@@ -251,11 +251,11 @@ void GPC_Engine::UpdateLoadingAnimation(void)
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float progress = DetermineProgress();
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if(progress > m_previousProgress)
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if (progress > m_previousProgress)
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{
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// delta = progress - m_previousProgress;
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m_previousProgress = progress;
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if(m_previousProgress > 1.0)
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if (m_previousProgress > 1.0)
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m_previousProgress = 1.0; // limit to 1.0 (has to change !)
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// m_engine->m_previousProgress = 0.0;
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}
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@@ -266,7 +266,7 @@ void GPC_Engine::UpdateLoadingAnimation(void)
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STR_String body;
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body.Format("%f", progress); // a number between 0.0 and 1.0
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if(m_networkdev)
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if (m_networkdev)
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{
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// Store a progress message in the network device.
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NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body);
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@@ -279,19 +279,19 @@ void GPC_Engine::UpdateLoadingAnimation(void)
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void GPC_Engine::Stop()
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{
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// only delete things that are created in StartKetsji()
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/* if(m_portal)
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/* if (m_portal)
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{
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m_portal->Leave();
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delete m_portal; // also gets rid of KX_KetsjiEngine (says Maarten)
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m_portal = 0;
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}
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*/ if(m_sceneconverter)
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*/ if (m_sceneconverter)
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{
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delete m_sceneconverter;
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m_sceneconverter = 0;
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}
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#if 0
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if(m_frameTimerID)
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if (m_frameTimerID)
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{
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::KillTimer(0, m_frameTimerID);
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m_frameTimerID = 0;
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@@ -305,7 +305,7 @@ void GPC_Engine::Stop()
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void GPC_Engine::Exit()
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{
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if(m_running)
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if (m_running)
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Stop();
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if (m_system) {
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